NUMA

the least 100

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Author spudzalot
Tags action author:spudzalot playable puzzle rated
Created 2008-09-13
Last Modified 2008-09-13
Rating
4
by 17 people.
Map Data

Description One of my best maps. It has puzzles, simple gold collecting action, and its original. I also like how the doors function, reminds me of PALEMOON.

Also comes with an agd if you are confused.

Other maps by this author

Thumbnail of the map 'Bonechill' Thumbnail of the map 'Red Clover' Thumbnail of the map 'Hall of the Fallen' Thumbnail of the map 'Palica' Thumbnail of the map 'Dead Twin' Thumbnail of the map 'Stacker'
Bonechill Red Clover Hall of the Fallen Palica Dead Twin Stacker

Comments

Pages: (0)

4 maps, but nice try
if you can make a map with this much care and thought, style takes the backseat.

i think any quest for individual style in this community is often superficial. lord_day took hundreds of maps before he found his style.

Eh

I see what you mean, calling cards and trademark styles and such, but they don't have a huge effect on the quality of the individual map, which is what you seemed to be suggesting?

Anyway, I think you should not bash this map for being derivative, when a) its not, and b) spudz has explained why its not. However, i think its time to invoke difference of opinion.

I see what you mean

I noticed that a while ago, even from my very first maps. I usually just get a theme and roll with it then switch to another. Thats just my personality, I get bored of things then quit and find somethingelse. It also has a lot to do with me making so many concept maps. Its not possible to use the same style with so many concepts. It will have to change sometime.

Same goes for this map. I saw no other way of doing this concept except using flat smooth tiles. I made this with absolutely no itention of copying you. Sorry if it turned out that way.

Also you dont know how much I try to be original. I make map after map of original things but it just turns out horrible so I end up deleting it. I would rather make a good genric map then a bad original one. See what I mean.

I think I just need to take a break from N for a little while and find more inspiration, because this is the only thing I have been doing for quite a long time...

Sky

If you look through almost any highly regarded authors archive, you'll notice a common thread that is completely unique to them.

Of course, there will be markings of the influence of others, but there will be a certain something that marks each map out as their own.

Spudz, you're lacking this. It's difficult to explain, impossible to teach and a shame when someone who makes map with such care and skill as you is lacking in it.

I'm not having a go at you, I like your maps.
purposefully trying to be unique can lead to some awesome mapping.

hey

I can definately see some atob in this. Wait, I can also see a million other authors in this, including myself, because its so damn generic. In some of your other maps Atob's comment will apply, because you do seem to imitate sometimes, but not in this particular one.

No matter how you map, it will usually be possible to trawl through the NUMA archives and find a relatively similar style. That is why the criticism "find your own style" is not very helpful.

My advice is to be creative and unique as much as you can, but don't make that your focus unless you want it to be, and if people are trashing your maps because they believe that the style is derived from another author, ignore them. (unless you have blatantly lifted huge parts of a map, of course)

and

what happened to your comment.

just one map

...

Also

I mostly meant that seems like it doesnt matter what I do because you will accuse me of copying, not that there arent any styles left to discover.

hmmm...

I tried to do more with this concept but apparantly I just copied you. And can you guys at least tell me what object placement is like atob. Or post links to maps that are similar. I do see it in the tileset but where else. I havent even played an atob map for months besides his most recent ones.

It doesnt seem to matter how much I try to be original I always (according to you) copy somebody. Maybe I should just stop playing maps, period. Because its obviously not getting me anywhere. I just dont know...

Flawless

at least if you copied, you copied flawlessly

tik

My feedback here was an attempt to inspire growth, not impose.

Creative design is as much about exploring ourselves as paying attention to those around us.

Exactly, mintnut.

Spudz: That you consider every style covered is possibly one of the main reasons you're allowing yourself to stagnate with such derivative works.

Instead of taking inspiration and playing with it, all you seem to do is cut and paste techniques from the authors you admire. No wonder you suffer such a closed ideal of design...

Whenever this kind of feedback is given to me, I do my best to use it to reflect and progress instead of throwing up walls. Might be worth a shot?

i agree with spudz

look at it this way,
1:if someone makes a DDA, are they copying the very first person to make one? who is that person anyways?

2:same concept with race. but if you look at most races, they can look almost identicle, but from different authors!

3:tilesets can look however the author wants. this archive is for the authors to display their tallents, and that doesn't mean that somebody who does something similar can even try to take away their free agency to create a map however they want.

this map isn't plagerism, so why make a big deal guys?
i think this is a great map 5aved

I can

see plenty of unquestionably atob object placement in this. I'm sorry, but I can. I dont see how it's a bad thing personally. But you can't deny that this looks and plays very much like some of atob's maps do.

Im going out to eat

Ill be back later to respond to comments...
Its almost impossible to find an original style that is actually good. If I do "e" tiles im copying PALEMOON. If I make some sort of cave map im copying cahu. If I do machinery im copying Evil_bob. If I do shattered tiles im copying someone else. There is nothing else!

And I honestly do not see how this is something you would make. I really do not. Im sick of people expecting originality after 130,000 maps. Stop bothering me with this.
Also, what the heck is going on with that gold placement.

i agree with atob;

i think your style is not distinct enough.

nice mechanics

but i'm not a fan of rockets in tight rooms

Wait

Did you just delete or edit one of your comments?

?

This is more like

something I'd make than PALEMOON.

You really need to develop your own style. Your entire archive seems more like a tribute to your favourite authors than any kind of independent design.

Above average, imo.

Woo, 4aved

Crappy first-try AGD.

I loved it, but i expected more flow from you.
Demo Data

Worthy of a feature

but its just to "puzzl"ing for me and difficult. Its like a puzzle/action, superb spudz, 5.

IM MAKING

MY WAY UP.

lol.

I wouldn't be surprised if this got featured though.

wow

First I couldn't figure out the route for my self, and at the point I got it I figured out that I ouldn't have enough time to make even a completion.

5

Nope

Pheidippides has 7. Losttortuga and lord_day are tied with me though. And thanks for the comments guys.

Fun.

On an unrelated note, 5 features is very impressive. Is that the most on NUMA?

I like.

Something does bug me about it though... the combination of the rockets in the little tunnels you have to go through works, but not spectacularly. Either way I really do like it, seems like a very clever idea executed pretty well. 4.5 rounded down.

Figures

5aved

Epic.

Some doors would be nice.

5/5 though

<3 yay

The bottom is the hardest though. Two rockets...

This is

one of teh sickest puzzles eva.

So far...

agd

Watch the rockets dont just try to run straight past them.
Demo Data