Gold Miner
Author | LLCoolDave |
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Tags | author:llcooldave playable puzzle rated |
Created | 2005-07-17 |
Last Modified | 2005-07-17 |
Rating |
4 by 8 people.
|
Map Data | |
Description | They said gold delay is for DDA only? I don't think so.
If you found this to be too easy, here's a version with less gold on the mines. Every intersection is still doable, though a lot harder now: http://thps3.net/goldminerhard.txt Warning: Long loading times/Might run slow for you |
Other maps by this author
Comments
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2005-07-24
It's a good idea...
But the loading time kills it. It really does.
2005-07-17
Oh, yeah...
And THIS isn't a playable map with gold delay:
http://numa.notdot.net/map/2239
http://numa.notdot.net/map/2239
2005-07-17
5/5
actually, this is quite funny. i used gold delay in one spot in my map "gold miner" (if you would please rate it, it needs like 1 more vote). its really usefull for all-gold challenges. you'll see why if you play that map. anyway, on to your map.
good job. i like this a lot. very origional, and very playable. i think i would categorize it as a puzzle map. great work though. 5/5
good job. i like this a lot. very origional, and very playable. i think i would categorize it as a puzzle map. great work though. 5/5
2005-07-17
o god
Man. Ouch. This comp can't run that at all.
Anyway, who says gold delay is DDA only? It was originally used in playable maps. I even made one :D
It was called compound, I can't be bothered linking.
Anyway, who says gold delay is DDA only? It was originally used in playable maps. I even made one :D
It was called compound, I can't be bothered linking.
great_sea
nice idea