Trivium
Author | travis_n |
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Tags | author:travis_n n-art rated |
Created | 2007-11-23 |
Rating |
3 by 5 people.
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Map Data | |
Description | This is my first N. art thing, I really like the band trivium so i thought i would make it after them |
Comments
Pages: (0)
2008-08-28
actually, cossack,
z-snap for a filler can give depth to an object if it's used expertly. look at my map "Beauty:step 1". you can see that, instead of having straight lines as a filler, i have used z-snap to give the object a veined, living feel.
but it really dosnt look too nice with z-snap imo. altho if you do an nart where your theory or randomness will convince me otherwise then ill be happy to accept your view. so far im not too convinced that straight lines are better with zsnap.
2007-11-24
as nart its bad
you wasted time with the main T coz of z snap and you have random areas of z snap in other letter. the T isnt even that good. its only redeeming feature is that its a 1st. 2 + .5 for 1st (the fact that its nart implies that it wont be playable so no one will rate you down for it and no one will rate down nart for lag - youll see plently of arts that have overdosed on objects)
2007-11-23
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It's bothering that it isn't centered. I can believe though that it would suck to draw that and then have to re-draw it into a proper position, so I don't mind it.
Why did you use the Z-snap in the first T? Kind of ruins it. I won't rate it since I don't appreciate N-art unless it's really breathtaking ;)
Why did you use the Z-snap in the first T? Kind of ruins it. I won't rate it since I don't appreciate N-art unless it's really breathtaking ;)
2007-11-23
I like the
rounded edges. good- 3.5/5
shortshift
trivium