NUMA

Door Thwumpin Eerie

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Author ReeceGH
Tags author:reecegh eerie playable thwump unrated
Created 2007-11-24
Rating 4 more votes required for a rating.
Map Data

Description My first door eerie level

Hint:
When you get to the part near the thwumps you have to get past them before they come back and then keep going or else you wont make it.

Other maps by this author

Thumbnail of the map 'Castle Raid' Thumbnail of the map 'Twin Sisters' Thumbnail of the map 'Code Blue' Thumbnail of the map 'Gold Plated' Thumbnail of the map 'Missile Tops' Thumbnail of the map 'Shallow Waters'
Castle Raid Twin Sisters Code Blue Gold Plated Missile Tops Shallow Waters

Comments

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~nice with the drone following
you should make a prisoner door eerie
~has traps-good for first go, but on subsequent tries, you know the traps, so try making something that takes more skill to overcome
~I expected traps under those lumps of gold. dont add gold unless you want AGDs or are disguising traps.
~Rocket room needs more action (oh, and btw (by the way), i lost the drone ages ago--fix please)
~Thwump part--exciting part of the map-made it puzzle-like
~trap doors against tiles--is this necessary?
~needs more enemies, more action, more confusion
~~in a good door eerie, you don't know where you're going. you find out through a series of confusing traps. make it too confusing and people will get ticked off and quit. have no confusion, and people will fall asleep playing your map.
~~~overall, pretty good for a first door eerie. Above average, plus half a point for enemies.
and the only peeps who think door eeries are no fun don't like door eeries in the first place. you have a predetermined mindset to hate this type of map. why don't you come up with comments to improve this map, instead of dissing it?

my comment will come after ive played.
DOOR EERIE=NO FUN