Kids in a Museum
Author | Cryptic |
---|---|
Tags | author:cryptic bitesized dda hold-right kra kradda multi-path rated |
Created | 2007-12-08 |
Last Modified | 2007-12-09 |
Rating |
4 by 19 people.
|
Map Data | |
Description | A KRADDA and a KRADDA Right all in one. The DDA is about 1500 frames, and the DDA Right is about 850 frames.
This is a major accomplishment for me. It's my second DDA, my first KRADDA, my first DDA Right, and my first multi-path DDA. Just to make this even more challenging, I added a constraint: Each path had to re-enter the central room through the other path's exit. It makes sense when you watch it. About halfway through making the map, I learned how to use bounce-blocks. While there's still a lot of launchpads, I tried hard to incorporate innovative propulsion techniques. |
Comments
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2007-12-09
4/5
its great for a first but
what Usaswim an caz said
there is room for improvment
what Usaswim an caz said
there is room for improvment
2007-12-09
Hey its better than my first kradda.
But heres the basics of making a kradda:
1. Close calls for the rocket (going through walls)
2. Close calls for the ninja (with the rocket)
Your dda has both of these type of close calls, but theres still room for improvement.
Try making your next one without launchpads.
4.5
1. Close calls for the rocket (going through walls)
2. Close calls for the ninja (with the rocket)
Your dda has both of these type of close calls, but theres still room for improvement.
Try making your next one without launchpads.
4.5
There weren't many, if any, close calls for the rocket. I could've just stuck a rocket in one of my DDAs and just called it a KRA. Sorry, that's my harsh critique.
On the lighter side, not bad for a second DDA, but as I said earlier, there wasn't much going on, and I'm not quite fond of the tiles. Making it multi-path deems a challenge, so you get extra for that.
And yes, Caz_0_o did point out a lot of things.
3.5
On the lighter side, not bad for a second DDA, but as I said earlier, there wasn't much going on, and I'm not quite fond of the tiles. Making it multi-path deems a challenge, so you get extra for that.
And yes, Caz_0_o did point out a lot of things.
3.5
2007-12-09
oh and + 0.5
for multi mapth
so total is 4
so total is 4
2007-12-09
Heres what i think
NEGATIVES
to many luanch pads -1
to much gold delay -0.5
not enough close calls -1
no constent exitment -0.5
POSITIVES
first kradda +1
goes threw wall a lot +0.5
total=3.5
to many luanch pads -1
to much gold delay -0.5
not enough close calls -1
no constent exitment -0.5
POSITIVES
first kradda +1
goes threw wall a lot +0.5
total=3.5
2007-12-08
Thank you miyoser.
This is what this map deserved.
Also the #1 map now. :D
Also the #1 map now. :D
2007-12-08
Second DDA!?
FIRST KRADDA!?
2 PATTTTHHHS!!!!!!!????
:P
Amazing...
5/5
Wish I was as good as you at DDA making...
2 PATTTTHHHS!!!!!!!????
:P
Amazing...
5/5
Wish I was as good as you at DDA making...
2007-12-08
im speechless
but ill say something anyways that map was awesome i am just mad that you still need 2 more votes.make some other cool maps and link this to it because once people see this it will be in the top rated in no time
2007-12-08
pretty good for your first KRADDA..
are you serious you haven't done one before?
5
5
2007-12-08
5/5
Your first KRADDA? I'd have given you a 5 even if you were a professional DDA:er ;D
PsychoSnail
Great for a first,