DdA 1: Elevator vs Escalator
Author | guy_zap |
---|---|
Tags | author:guy_zap dda fast-paced first firstdda nonplayable unrated |
Created | 2007-12-22 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | Whoop! My first DDA. I've decided on being weird and calling them DdAs though, cos im funny like that. I think this is OK-ish, but I'm sure i'll come up with better in the future. This will probably be the last map I release before Christmas so, Merry Xmas, Happy Hannukah and a Great Big Turkey!
RCE and all that. |
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Comments
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2007-12-22
Im gonna tear this dda apart
-0.5 for launch pads
-0.5 for gold delay
-0.5 for no constent ecxitment
-0.25 for not colectiong all gold
-0.5 for not many close calls
2.75 is your total BUT
+0.5 cause its your first
so i think 3.25 is your total
3/5 basicly
GOOD FOR FIST dont get me wrong
-0.5 for gold delay
-0.5 for no constent ecxitment
-0.25 for not colectiong all gold
-0.5 for not many close calls
2.75 is your total BUT
+0.5 cause its your first
so i think 3.25 is your total
3/5 basicly
GOOD FOR FIST dont get me wrong
Cryptic
Comments
It's also good that you experimented with gold delay. While you didn't use it that often, the times you did use it were a bit excessive. If you find yourself using lots of gold delay to avoid an enemy, perhaps you should try a different route. Sad as it may be, you may need to backtrack and delete some of the previous objects.
Enemies are always good, but don't add an enemy if it's not going to be used in close calls. I liked some of your laser work, but the gausses and rockets weren't in any good close calls.
Over all, this is very good for a first DDA, as it goes beyond the usual launchpads and mines. Continue tweaking your effects and exploring more propulsion methods.