Doom Core
Author | devilwarier9 |
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Tags | author:devilwarier9 devilwarier9 multienemy playable unrated |
Created | 2008-01-23 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | EXTREMLY hard u will probably never win
but go ahead and play it, go on, DO IT! |
Comments
Pages: (0)
2008-01-23
Fast completion
I liked it very much. So simple and so fun.
Destiny, if you dont play well dont say its pointless...
And devilwarier, dont EVER say you will propably never win, it hurts me :D
4.5 and favorited
P.S. Dont add zapdrones. They makes only more lagg.
Keep doing those maps!
Destiny, if you dont play well dont say its pointless...
And devilwarier, dont EVER say you will propably never win, it hurts me :D
4.5 and favorited
P.S. Dont add zapdrones. They makes only more lagg.
Keep doing those maps!
Demo Data |
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2008-01-23
Yeah this is quite pointless
i'd suggest not to submit levels like these
Demo Data |
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PsychoSnail
First try completion.
Simple doesn't mean to just spam a bunch of enemies in the middle and add some doors. The zap drones do absolutely nothing except run in circles in the center, where you would probably never go.
A good simple map should have a simple tileset that looks good too, and JUST A FEW ENEMIES that provide a challenge.
A lot of enemies stacked in the middle do almost the same thing as one, except with more lag and less fun. Each enemy should do something different, and at the same time, all the enemies should add the the gameplay, not detract from it.
Overall, you should add a cool-looking tileset and some real gameplay.
You should definately read this: http://jeffkillian.com/NUMA
See the parts about clustering and tile laying.