Jay-walk
Author | Jaylevs |
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Tags | author:jaylevs race-ish unrated |
Created | 2008-02-05 |
Rating | 5 more votes required for a rating. |
Map Data | |
Description | I was just trying to make a decent level, what can I say. You gotta try this!
Do you have to put a space after 'description'? |
Comments
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Nexx
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- Don't hide items behind other items, especially gold. Exceptions: If those double thwumps were used repeatedly, that'd then become a theme and then be okay. Another exception is hiding trapdoors behind them which do something unexpected, like redirect drones.
- The trapdoor at the end of the mine jump is unnecessary and it's possible to pass underneath it. Just expand the tile right next to the mine so there's no space.
- Align the two gausses (so a vertical line could connect them) or just use one.
- Try using a particular theme. This map has no cohesion and feels like a bunch of random tricks and moves thrown together.
- The mines could be placed better (to be more challenging while still not posing much of a threat).
Hope I helped.