NUMA

a little different

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Author Holy_zebra
Tags author:holy_zebra dda playable rated
Created 2008-02-20
Last Modified 2008-02-20
Rating
3
by 6 people.
Map Data

Description starts the same as the other one but ends different

Other maps by this author

Thumbnail of the map 'Boobies' Thumbnail of the map 'Run' Thumbnail of the map 'Holy zebra' Thumbnail of the map 'i cant think of wut to name it' Thumbnail of the map 'My first finished dda'
Boobies Run Holy zebra i cant think of wut to name it My first finished dda

Comments

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absolutly amazing!

ABSOLUTLY AMAZING!!!!!

dude

psychosnail do u just stay on this website all day it seems like u have commented everyones stuff
That creates lag, which this dda had quite a bit of (average of about 40 ms/f.).
And don't tag it as "playable" either.
In a dda, you should make the tileset, then put the enemies, and then do the propulsion. Once you start making the propulsion, you shouldn't add more enemies (especially pointless ones that don't give any close calls), except thwumps that are used for propulsion (which doesn't really count). Don't use too many mines in dda, since people say that they're too predictable, and don't use thwumps as enemies, but for propulsion.
Speaking of propulsion, don't use launchpad chains. Those are bad. Really bad.
I suggest reading this, if you haven't already: http://metanet.2.forumer.com/index.php?showtopic=14692
it didnt look like u used all the bouncy things but if u took them off then it wouldnt work and the mines and gold was just the to look more colorful

Hrm

Impressive, but rather short.

You didn't mark it a DDA.

Lastly, there is stuff in there that wasn't used...this is bad in a DDA. Especially if there is a lot. I give you average.