Shillings Were Worth More In Those Days
Author | notkitt |
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Tags | action author:notkitt cec ded flowy gold legacy map. playable rated |
Created | 2008-03-04 |
Last Modified | 2008-03-04 |
Rating |
4 by 11 people.
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Map Data | |
Description | A very flowy action map. For the Changing Enemies Competition.
Max_ride doesn't like it. Fastest NReality highscore gets a ded map. Start. *flow demo included* |
Other maps by this author
Comments
Pages: (0)
2008-03-04
Fastest demo
on Nreality - check it out :D
2008-03-04
Demo is up on Nreality
i enjoyed this muches!
5/5
5/5
2008-03-04
I put my agd on nreality's mod like you said
.
2008-03-04
Judging Revised.
I'm adding a .5 to the aesthetics, and 1 to fun.
New total: 12/25
New total: 12/25
2008-03-04
whoops
forgot to post the demo
Demo Data |
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2008-03-04
...
Here's a bit faster speed demo. Nice map, it's really fun. 4/5
2008-03-04
Changing Enemies Judging -
Aesthetics: 1/5.
The tiles were just too simple. They didn't seem to be there for looks, they were there more to aid the gameplay/flow. The gold/bounceblock combo threw the looks off a little too.
Fun: 4.5/10.
It got rather repetitive to get the gold, I lost interest after a couple of times. The launch pads seemed to be used as objects of force to get the gold/to help out the flow, which was alright, but maybe try to work on the use of tiles for flow.
Enemy use: 5/10.
The gausses were placed to where they became a hazard when trying to all gold the level. The floorguards weren't really a factor so I have to mark you down for that. Try to place the enemies as more of a protection than an annoyance.
Total: 10.5/25. Work on enemy placement, and try to lose the repetitive feeling of collecting the gold.
The tiles were just too simple. They didn't seem to be there for looks, they were there more to aid the gameplay/flow. The gold/bounceblock combo threw the looks off a little too.
Fun: 4.5/10.
It got rather repetitive to get the gold, I lost interest after a couple of times. The launch pads seemed to be used as objects of force to get the gold/to help out the flow, which was alright, but maybe try to work on the use of tiles for flow.
Enemy use: 5/10.
The gausses were placed to where they became a hazard when trying to all gold the level. The floorguards weren't really a factor so I have to mark you down for that. Try to place the enemies as more of a protection than an annoyance.
Total: 10.5/25. Work on enemy placement, and try to lose the repetitive feeling of collecting the gold.
2008-03-04
Is this your map?
I'll judge now.
2008-03-04
woops
it saved the wrong demo data
2008-03-04
damnit
lucky guass
Demo Data |
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2008-03-04
MaximumRide
The gold pisses me off.