NUMA

Shillings Were Worth More In Those Days

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Author notkitt
Tags action author:notkitt cec ded flowy gold legacy map. playable rated
Created 2008-03-04
Last Modified 2008-03-04
Rating
4
by 11 people.
Map Data

Description A very flowy action map. For the Changing Enemies Competition.
Max_ride doesn't like it.
Fastest NReality highscore gets a ded map.
Start.

*flow demo included*

Other maps by this author

Thumbnail of the map 'the F was unintentional' Thumbnail of the map '23 - Backbone' Thumbnail of the map 'but really, its a mountain' Thumbnail of the map 'Secular Subsoil' Thumbnail of the map 'Du Hast' Thumbnail of the map 'Part 25 - Catwalk? or Cakewalk?'
the F was unintentional 23 - Backbone but really, its a mountain Secular Subsoil Du Hast Part 25 - Catwalk? or Cakewalk?

Comments

Pages: (0)

The flow is alright now that I play it again though. I still didn't care for the launch pads, and the repetitive gold pattern.

Fastest demo

on Nreality - check it out :D

great.

I love this map.
5.
Demo Data

nice demos guys

but there is still much room for improvement :D
i enjoyed this muches!

5/5

Judging Revised.

I'm adding a .5 to the aesthetics, and 1 to fun.

New total: 12/25

whoops

forgot to post the demo
Demo Data

...

Here's a bit faster speed demo. Nice map, it's really fun. 4/5
Aesthetics: 1/5.

The tiles were just too simple. They didn't seem to be there for looks, they were there more to aid the gameplay/flow. The gold/bounceblock combo threw the looks off a little too.

Fun: 4.5/10.

It got rather repetitive to get the gold, I lost interest after a couple of times. The launch pads seemed to be used as objects of force to get the gold/to help out the flow, which was alright, but maybe try to work on the use of tiles for flow.

Enemy use: 5/10.

The gausses were placed to where they became a hazard when trying to all gold the level. The floorguards weren't really a factor so I have to mark you down for that. Try to place the enemies as more of a protection than an annoyance.

Total: 10.5/25. Work on enemy placement, and try to lose the repetitive feeling of collecting the gold.

Is this your map?

I'll judge now.

um

you died at the beginning

woops

it saved the wrong demo data

damnit

lucky guass
Demo Data

died before end

and messed up a lot
you get the idea
Demo Data

completion

crappy
Demo Data