Danse Macabre 2: Cactus Cooldown
Author | astheoceansblue |
---|---|
Tags | author:astheoceansblue bitesized nreality unrated |
Created | 2008-03-19 |
Last Modified | 2008-06-12 |
Map Data | |
Description | To be played in
N reality [n.infunity.com] Drawn by mouse in PS. Screenshot [i46.photobucket.com] |
Other maps by this author
Comments
Pages: (0)
2008-04-22
hey mate - cool map
just some suggestions from an N veteran :P
1) don't put the ninja starting on a tile - some people still have space as their jump key you know - very annoying
2) more gold down the bottom, I know you might have been after an aesthetic look but since it's designed to be played in Nreality and userlevels put more in, it doesn't hurt anyone, just a few more clicks of the mouse
3) what nexx said about the cacti and guasses - they don't mix, put the guass thingies in the sky or something.
A very nice image map though and fun to play.
1) don't put the ninja starting on a tile - some people still have space as their jump key you know - very annoying
2) more gold down the bottom, I know you might have been after an aesthetic look but since it's designed to be played in Nreality and userlevels put more in, it doesn't hurt anyone, just a few more clicks of the mouse
3) what nexx said about the cacti and guasses - they don't mix, put the guass thingies in the sky or something.
A very nice image map though and fun to play.
2008-03-25
Pen, Paper, GIMP.
Easy enough.
Demo Data |
---|
2008-03-22
yeah it's very cool.
I just don't know how to make such pictures. I think I don't have such a program...could anyone tell me one or two, please?
agd
agd
Demo Data |
---|
2008-03-22
There's something inherently wrong
With sliding and jumping around on a cactus.
Great imagery, and didn't play awkwardly despite how the cactuses were fatter than the tiles. Would've been nice if the ninja went over the sticking-out portions of the cactuses, though.
Great imagery, and didn't play awkwardly despite how the cactuses were fatter than the tiles. Would've been nice if the ninja went over the sticking-out portions of the cactuses, though.
2008-03-20
AGD
It doesn't bug me so much that the cacti aren't quite lined up with the tiles. What DOES bug me is that the gauss are hidden in the cacti. I don't get that at all. Still, it's a fun map.
Demo Data |
---|
2008-03-20
I really enjoyed the play and the look!
The only thing that bugs me is how the cacti don't quite match up with the tiles; that is, you can slide into the cactus.
2008-03-20
Hrmm, great idea.....
But....the image needs a bit of work calibrating with the tiles. It's not awkward, the level plays fine, but it feels unpolished.
2008-03-19
wow, very cool
Demo Data |
---|
2008-03-19
Absolutely amazing...
...I cannot believe this was made in N.
2008-03-19
...nevermind. I found it.
2008-03-19
I'm going to ask you also..
how do you put drawings into the maps?
I mean, I have Nreality and everything, I just don't know how to put the pictures in.
I mean, I have Nreality and everything, I just don't know how to put the pictures in.
2008-03-19
An improvement in gameplay
but I don't like how you can't see the gausses (only if played in Nreality).
BluePretzel
niiii iiiice