Cave 2.
Author | sidke |
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Tags | action author:sidke blackson cave nreality playable rated |
Created | 2008-03-22 |
Last Modified | 2008-03-22 |
Rating |
4 by 10 people.
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Map Data | |
Description | Cave 2. More cavey, less actiony, same jumpiness, and better images! Yes, that's right folks, no more single colored blandness. What's that? Yes! There are textures! And what more, you say? No! Those awesome images don't affect gameplay in any way but to make it more enjoyable.
Best viewed with NReality! Preview: http://img187.imageshack.us/img187/4205/sscave2ho3.jpg Made with inspiration from the first 'Cave.' by blackson and myself. |
Other maps by this author
Comments
Pages: (0)
2008-03-23
You didn't edit it?
Well then I guess it was because I was playing it on a different monitor. In that case, I change my original review of the image: It looks fine, but I liked the gold-lights less than I liked the bounceblock lights.
2008-03-23
Hey sidke
I noticed you put an outline between the background and foreground, and lightened up the foreground rocks a bit. If you edit it again, post a comment so I know, 'cuz then I have to update your map in the thread.
Also, in addition to what remote said, you don't need those doors to freeze the drones into place. Just place a drone where you want and (don't put any other objects in in the meantime!) go back to the level data and edit the last number to be "NaN" (N's must be capital). That'll freeze 'em in place.
Also, in addition to what remote said, you don't need those doors to freeze the drones into place. Just place a drone where you want and (don't put any other objects in in the meantime!) go back to the level data and edit the last number to be "NaN" (N's must be capital). That'll freeze 'em in place.
2008-03-23
Hmmm
Being on the other end of a laser level, I see what people are talking about. It's just not the most interesting style of gameplay. Also, the images look a bit strange. The tileset rock is super dark, and you went to the trouble to add lights, yet the background is well-lit throughout. It's not that bad, it just looks a bit odd. Also, the foreground extends farther than the tileset by about 2 or 3 pixels. Not a big deal but it messed up my jump a few times in the top right.
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2008-03-22
mm, i found the image abit annoying tbh
the blurring was pretty distracting
also, you dont need one of the keys
also, the level itself was abit drab.
3
also, you dont need one of the keys
also, the level itself was abit drab.
3
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2008-03-22
AGD + faved
Usually, I don't play with the image, but this one was just so great. 4.5.
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Mohit_Ghune
not a big fan of forced opening of locked doors. that could have been done more smartly.
3.5/5