NUMA

Cave 2.

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Author sidke
Tags action author:sidke blackson cave nreality playable rated
Created 2008-03-22
Last Modified 2008-03-22
Rating
4
by 10 people.
Map Data

Description Cave 2. More cavey, less actiony, same jumpiness, and better images! Yes, that's right folks, no more single colored blandness. What's that? Yes! There are textures! And what more, you say? No! Those awesome images don't affect gameplay in any way but to make it more enjoyable.

Best viewed with NReality!
Preview: http://img187.imageshack.us/img187/4205/sscave2ho3.jpg

Made with inspiration from the first 'Cave.' by blackson and myself.

Other maps by this author

Thumbnail of the map 'blackson' Thumbnail of the map 'eN' Thumbnail of the map 'Cartographer's Folly' Thumbnail of the map 'The Entrails of the Machine' Thumbnail of the map 'blackson - invert' Thumbnail of the map 'Welcome to the Nexx Level'
blackson eN Cartographer's Folly The Entrails of the Machine blackson - invert Welcome to the Nexx Level

Comments

Pages: (0)

sr.
not a big fan of forced opening of locked doors. that could have been done more smartly.
3.5/5
Demo Data

You didn't edit it?

Well then I guess it was because I was playing it on a different monitor. In that case, I change my original review of the image: It looks fine, but I liked the gold-lights less than I liked the bounceblock lights.

Hehe...

I haven't edited since I posted it, Nexx ;)

Thanks for the freezing drones bit, I never knew that.

Hey sidke

I noticed you put an outline between the background and foreground, and lightened up the foreground rocks a bit. If you edit it again, post a comment so I know, 'cuz then I have to update your map in the thread.

Also, in addition to what remote said, you don't need those doors to freeze the drones into place. Just place a drone where you want and (don't put any other objects in in the meantime!) go back to the level data and edit the last number to be "NaN" (N's must be capital). That'll freeze 'em in place.

Hmmm

Being on the other end of a laser level, I see what people are talking about. It's just not the most interesting style of gameplay. Also, the images look a bit strange. The tileset rock is super dark, and you went to the trouble to add lights, yet the background is well-lit throughout. It's not that bad, it just looks a bit odd. Also, the foreground extends farther than the tileset by about 2 or 3 pixels. Not a big deal but it messed up my jump a few times in the top right.
Demo Data

not bad

it was fun
3.5/5
the blurring was pretty distracting
also, you dont need one of the keys
also, the level itself was abit drab.
3
Demo Data

AGD + faved

Usually, I don't play with the image, but this one was just so great. 4.5.
Demo Data

awesome.

4.5aved
Demo Data