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2008-04-05
Yeah.
I agree with ATOB about the gauss. I played without them and you don't get as much satisfaction from doing it. I still think they feel out of place in the corners, id bring them a bit closer to the rockets, maybe pull them down to about half way between the rocket and the top corners. Just my thoughts.
2008-04-03
On Further Reflection
I suppose this is a little *too* sparse an idea for a size, but I won't go back on my bite.
There's definitely something cool about this. Minimalism is so good if you can nail it and this is so nearly there. I've tried without the gauss and it's nowhere near as intense, perhaps refine the theme? Who knows.
It's still a fav for the fun we had <3
There's definitely something cool about this. Minimalism is so good if you can nail it and this is so nearly there. I've tried without the gauss and it's nowhere near as intense, perhaps refine the theme? Who knows.
It's still a fav for the fun we had <3
2008-04-02
agd
fastest
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2008-04-02
the gauss should go
but the rest is perfect.
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2008-04-02
really fun
ouch
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2008-04-02
I'm not so sure
Usually I'm on the same page as Atob, but the mines really bugged me, and the gausses didn't help. The tileset could really be worked on, as it was boring. I think if it was only rockets, and no mines or gausses, I'd like this map a lot better. Or maybe I only hated the mines because of the gausses.
2008-04-02
All gold.
Fun stuff.
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2008-04-01
You used the rockets very well.
I like how you could kill of the rockets in order to make it easier to get into the gold chambers.
Listen to atob.
Listen to atob.
2008-04-01
Regardless of how good it is, this map certainly seems to be the center of some controversy
It is very fun and addictive, but It would have been much better without the gausses.
2008-04-01
Average.
Maybe it would have been better if you lowered the difficulty a bit. Too hard to be enjoyable.
2008-04-01
I really love it.
Definitely worth the size, imo.I love how you have to manipulate the rockets to find yourself an even run.
Fav'd.
Fav'd.
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2008-04-01
Not worth the size
Just an average map. Nothin' special.
2008-04-01
Less Rockets
no gausses would make this better. Maybe, space the tileset out in slightly more random distances...
2008-04-01
and
@tungvu
the use of minimalism and not having to use as many moving guys reduces lag and makes the map look tidier. Anything else in this and it would be insanely difficult for the length it is. And there are plenty of walls to jump and dodge off.
the use of minimalism and not having to use as many moving guys reduces lag and makes the map look tidier. Anything else in this and it would be insanely difficult for the length it is. And there are plenty of walls to jump and dodge off.
2008-04-01
wtf was I on, I can't write
* the only SUGGESTION I would make for NEXT time is that the gauss feel isolated in the corners, remove or integrate them more next time. if it were me I'd remove them. because the rockets are hard enough yadda yadda....
2008-04-01
nope
you didn't make an ok action map.
IMO you made a brilliant action map.
easy 4.5 and faved from me for future play.
beautifully simple and very addictive.
The mix of open space and confined space was effective I thought and the mines worked well cause you didn't overuse them.
The only comment I would say to improve on for last time is I think the gauss are pretty out of place in the corners. The three rockets are plenty hard enough, believe me, and because of where they are they're part of the map, but the gauss just don't really seem integrated. somthing to think about next time.
very fun.
well done.
IMO you made a brilliant action map.
easy 4.5 and faved from me for future play.
beautifully simple and very addictive.
The mix of open space and confined space was effective I thought and the mines worked well cause you didn't overuse them.
The only comment I would say to improve on for last time is I think the gauss are pretty out of place in the corners. The three rockets are plenty hard enough, believe me, and because of where they are they're part of the map, but the gauss just don't really seem integrated. somthing to think about next time.
very fun.
well done.
2008-04-01
Its Aiight
Just try to add more movin guys and more ledges or so to jump and dodge on anyways 2/5 good job
Stormninja
average