NUMA

From Here To There

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Author Musicwumusic
Tags action author:musicwumusic playable unrated v1.3b
Created 2004-08-31
Rating 3 more votes required for a rating.
Map Data

Description Taking the launch pad teleporter idea to the next level.

The idea is from here: http://numa.notdot.net/map/1053

If anybody finds out how to do a vertical teleporter, let me know.

Horizontally: Launch pad with horizontal boost of 50 or -50, a slanted block three spaces (including the space of the launch pad) horizontally from the launch pad, eight solid blocks after that, then another slanted block (make sure the first and last blocks are opposite each other ), then eleven empty spaces followed by another launch pad in any direction (see the level for visual). (hint, one one-way platform is false)

Comments PLEASE.

Other maps by this author

Thumbnail of the map 'Mine Jumping (Tsukatu)' Thumbnail of the map 'Leap Of Faith' Thumbnail of the map 'Aerial N' Thumbnail of the map 'Aerial N II' Thumbnail of the map 'Leap Of Faith II - Dubble Trubble' Thumbnail of the map 'A DDA 10 - Rocket Pocket'
Mine Jumping (Tsukatu) Leap Of Faith Aerial N Aerial N II Leap Of Faith II - Dubble Trubble A DDA 10 - Rocket Pocket

Comments

Pages: (0)

...56789

Man,

Ive been looking at this map constantly. dont like the map though 2

Yay!

Very good for map 1234! :D

Cool

i like it

Teleporters ...

I looked into the whole idea today, so I'll post about them here \/

http://metanet.2.forumer.com/index.php?showtopic=771&st=30&#entry6157

Well

I did go door crazy, but you get the idea.

Finds out?

I already used a vertical teleporter in the map you link to. The numbers for vertical teleporters are MUCH smaller than the numbers for horizontal ones(mine was -6), and don't seem to work going down. By the way, well done figuring out the teleporters like that, yours work much better than mine did, and look cleaner. As for the level though, it's evil. I hate it, because it kills me. If I had any skill in this game, I woulden't mind so much, but I don't really, so I hate it. Oh, and what is the point of all the stuff after the exit? Once you get to the exit, the level is done, so why have so many doors that you can't get to without respawning?