Shade Quake
Author | bolta1 |
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Tags | author:bolta1 featured playable rated |
Created | 2008-05-02 |
Rating |
4 by 23 people.
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Map Data | |
Description | Ded to brocerius for fastest agd on my last map. Gratzi.
Mine jumper, Rocket Dodger, easier than it looks. There are 2 routes, and you can get all gold which ever route you take. Enjoy. |
This map was featured on 2008-10-16
Blending sprinkled stationary enemies with minimal mobile enemies, meanwhile adding in a temple-like tileset and lines of glowing gold to add a challenge, this is Shade Quake.
As one would hope to expect, Shade Quake sends the ninja on a death trip. With scattered mines about, rockets force you to dodge toward places deemed "unfriendly." Furthermore, the curious ninja may find out what it means when they say "gold challenge." Good thing you can respawn.
Every so often bolta seems to like things in pairs. This is no exception. Bright Quake [nmaps.net] is the lesser, while this is definitely the stronger.
— origami_alligator
Comments
Pages: (0)
2008-10-16
like the paint
and i was away for a while--must've missed him.
2008-10-16
How did you guys fail to notive bolta1?
He was one of my favourites...........
2008-10-16
i agree with flagmyidol
features like this are cool because it's from an author i have never seen before. good choice!
2008-10-16
upon playing--
agree with yk. i absolutely hate the first mine; it kills momentum. tileset is the best part of this.
2008-10-16
interesting
i had never heard of bolta1 before. that's what i like about this feature--it gives me another author to check out.
2008-10-16
Not bad
But the key concept here could have been implemented a lot better imo. Not feature worthy imo, but I can see why pawz liked this. The mines and rockets were well placed.
2008-10-16
all right left gold and some right.
good map. i give it a 3.5, and i'll round it up, the gold placement was cool. i wouldn't of thought of it.
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2008-10-16
my biggest gripe
is that the flow is awkward. the path is just not intuitive enough for me. the gameplay didn't have much depth and substance either. the aesthetics were also not too great. but the gold was placed nicely, i'll give you that. 3.95/5
2008-10-16
agd
agd
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2008-10-16
not the best
map. 3.5 down.
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2008-10-16
this is featured
.. :(
2008-10-16
Agree a bit with notkitt
Though I enjoy the concept of a minefield with a rocket such as this one, I don't think you executed it very well. The gold also could have had more interesting placement, as at the moment it seems more of a pain than just "hard."
2008-10-16
finally it changed
but im sorry to say i didnt like this map too much
2008-05-03
5aved
I loved it. Very great stuff here.
2008-05-02
Very fun
AGD is hard
PALEMOON
i failed to notive your favorites :(