NUMA

Thumps-a-lot

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Author Why_Me
Tags author:why_me dda non-playable rated
Created 2008-05-11
Last Modified 2008-05-14
Rating
4
by 8 people.
Map Data

Description I haven't made a map in a week or two, and I haven't made a DDA in forever. So here is one. A thwump-only propulsion DDA. Tell me what you think. It's kinda short though; only 775 frames. Anyway, here it is.

Other maps by this author

Thumbnail of the map 'Testchamber #1' Thumbnail of the map 'I'm Back-ish' Thumbnail of the map 'Fruit Cake' Thumbnail of the map 'Killer Tissue Box' Thumbnail of the map 'Redistribution' Thumbnail of the map 'N+ to N, and Back Again'
Testchamber #1 I'm Back-ish Fruit Cake Killer Tissue Box Redistribution N+ to N, and Back Again

Comments

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...and I'll offer my interpretation. You're right about too many launchpads and gold delay, but I also think that too much of any propulsion is bad. The ninja has to get around somehow, and I've noticed in a lot of your DDA's the ninja seems to rely heavily on the trap-door propulsion. Nothing wrong with this, but it is a little overdose. Also, I don't like such plain rules like "Dont use too many launchpads in a DDA." or "No Hidden Enemies." Sometimes you can turn these problems into an awesome map.

Thanks.

some

thuwms were just ther but didnt have a clsoe call or an function

Well,

that was the only way that I could stop the ninja from dying.
And a DDA is nonplayable, not playable.
There were some decent close calls, though, not to mention that it's completely thwump-powered.
3.5/5.

Wow

Pretty nice.