NUMA

Corrupted

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Author Domination
Tags action author:domination featured glitch-based hard puzzle rated
Created 2008-06-01
Last Modified 2008-06-01
Rating
4
by 23 people.
Map Data

Description This level is quite odd. I'll leave it at that.

RCE

This map was featured on 2008-06-10

Domination [nmaps.net] is becoming the king of maze maps. His first was Lockdown [nmaps.net]. I consider it to be of the highest level of excellence. But he knocks that Lock out of the water and steps up the difficulty in his new maze map, Corrupted [nmaps.net]. This is a gaspballingly long map, and it's too clever by far more than half. It would be a crime to reveal to much of this map, I will say that one should not immediately get the first door switch, because the door is used in a most tricky way.
You want more? Play the map. Now. — gloomp

Other maps by this author

Thumbnail of the map 'Methylchloroisothiazolinone' Thumbnail of the map 'Unfinished race' Thumbnail of the map 'SC' Thumbnail of the map 'N-reality SC' Thumbnail of the map 'Unostentatiousness' Thumbnail of the map 'Glitch?'
Methylchloroisothiazolinone Unfinished race SC N-reality SC Unostentatiousness Glitch?

Comments

Pages: (0)

AGD

hmmm
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agd
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<3

.
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Same ol', same ol'

Beginning's great, the rest is okay. I'll be sure to check out your other maps... someday...

Nice AGD. Wow I can't believe I got so many comments on this map. I actually didn't like this one much, I much prefer my others.

faster

AGD
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Yeah, I was quite proud of the start but after that I had empty space and just had to fill it. I was trying to make it so it was bad to get locked doors, try to make it so you um... I don't know I'm bad with words... Ahhhh... Pancake opener... Interesting.
The rest was average. Slowwwww AGD (it's my second try)
3.5
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YES TF FEATURED!!!!!!!!!!!

WTF FEATURED?!!!!!!!!!!!
the puzzle wasn't too hard, and the gameplay was fair
3/5

fastest agd

but messed up in the laser section
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but it was a kinda fun action map.
Much respect to spect for really putting some detail into his/her comment.

Hah.

It's alright. Some parts are annoying though.

I didn't find

anything challenging about this map and agree that spect is being ridic. You worked hard on this map but I didn't like it just for my eclectic tastes. NR.

Excuse me.

I found this map rather tedious, long and boring. You get a two from me.

Hey everybody

Raise your hand if you think spect is being a 'tard.
Ok lets count umm.... this could take a while. XD

5/5 great map, I especially like the use of one-ways. I rated it earlier this morning just didnt have time to comment.

Heh, Spect

He's the new bad cop of Numa.
I got that on the second time I got there, and I've never died there since. I don't find the top-left rocket to be hard either.
I do agree that the middle-right trapdoor switch is pretty pointless, though.
Anyway, I still love the vast majority of this map, especially the beginning. 5aved.

Ok spect, your opinion. And mintnut I was joking. :P

Okay, so...

There were three stages about this map. First, of course, I thought "hey, this map must be shit, I need to rate it as if it was shit". I saw the vertical doors which I never liked and a weird tileset and went ahead. I started playing and couldn't find out what to do. I'm not stupid though: I checked a demo and found out what I should do. This is when the second stage was initialized: I had 2 minutes fun playing the map. Then I got to the mine part. Over and over again. And again. And again.
This map is far from being balanced on the difficulty part. The mine field on the bottom left is seriously annoying and once you understand it, you will be killed at the top-left rocket. Along with playing, I understood after a while how the routing worked and found quite an embarrising stupidity of yours: after getting the mid-right switch, there's a closed door appearing, making you go down first, and then up again. I ask: "Why the fuck?" It really destroys the flow in a pathetic way. Were you -trying- to make this map bad? Same goes for the one-ways, which slow you down in a really bad way.
But I'm in a good mood today. This will be a three, because the glitching has been implemented in a sublime way (even though I HATE glitches) and because it is better than the last map that I rated a 2.
Slow all-gold.
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Oh,

and this was good, because you got the difficulty almost spot on, for a map of this length, putting in too much hard stuff towards the end puts you off, but the rockets were a near perfect ending.

Hey!

I give plenty of good comments, it's just all of my comments are honest.

Really? You think this level is really good? I thought my other levels were better and I thought this one was pretty crap. And mintnut, giving my map a good comment?! Things can't be right :P!

agd

very clever
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5aved

Cool AGD.
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This map

is almost brutally clever in places. It feels almost like you've wrapped some intelligence round the blunt end of a hammer and taken a good swing. Which is very nice. I think the laser area could have done with some gold, but the rockets at the top were encased in some gorgeous flow.

really cool

faved, didn't get to play properly will soon

Nice job

really fun 5/5

AGD slow.
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