NUMA

Juggernaut

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Author yungerkid
Tags author:yungerkid enemies flowy monstrosity race rated
Created 2008-06-30
Last Modified 2008-07-01
Rating
3
by 5 people.
Map Data

Description Riobe's recent flurry of mapmaking prodded me into making another race. Inspired, although you really can't tell from the tileset, by Destiny's "Blink". uses space efficiently. takes some precision jumping, at least for me. took the liberty of adding enemies this time. basic stuff.

Other maps by this author

Thumbnail of the map 'Overcomplification' Thumbnail of the map 'Oregon Coast' Thumbnail of the map 'Monstrosity' Thumbnail of the map 'Thanksgiving' Thumbnail of the map 'Gargantuan' Thumbnail of the map 'Cutout Arcade'
Overcomplification Oregon Coast Monstrosity Thanksgiving Gargantuan Cutout Arcade

Comments

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and the flow wasn't the greatest, cuz some portions were quite bumpy. and you use alot of one-ways, and when your going through a chimney that's leading to a loop at a fast pace, having to 'grip' the one-ways only slows you down.

oh

whoops, sorry, i forgot. i'll do that right now.

Sorry

for bothering you, but did you not rate This [nmaps.net] on purpose?

aahhhhh....!!!!!

i've already told you.
i've already told all of you, all of you in the shadows back there at the back of the room!! give me reasons why my maps are bad!! reasons why thou likest them not!! ne'er merely state their imperfection in a word.
umm...could you be more specific? what didn't you like about the beginning? ahh well...he's gone now...

4/5

I didn't liked the beginning but I went better as the map continued.

Ahhh...

Good strategy, although some people may not notice that.

there is a mine

hidden under a block in the top, near where you start. this is for flow reasons, actually, if you don't hit the mine you know you've done the flow right. more specifically, it gets the player to double-jump off of that block (rather than just running into it and jumping once off of it), creating a smoother transition into the trapdoor above it.
one of the blocks?

anyway, 4/5 Very flowy to me. Fun.

flow demo

and also, this is the last map of the (short) monstrosity series. please give me constructive criticism. thanks.
Demo Data