NUMA

Gifthorse

Thumbnail of the map 'Gifthorse'

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Author tktktk
Tags action author:tktktk featured playable rated
Created 2008-07-17
Last Modified 2008-07-17
Rating
4
by 21 people.
Map Data

Description I'll be back in a while. In the meantime, here, enjoy this fairly decent map.

This map was featured on 2015-09-06

tktktk is one of my favourite mappers ever, and “Gifthorse” exemplifies why. This map is the result of a master at work, and it shows in every detail. A nifty concept and a great use of space, contrasting openness and cramped rooms, top-notch enemy and gold placement, superb flow and a keen eye for aesthetics come together and result in a map that is fun, challenging, addictive and replayable to a high degree.

tktktk himself considers this merely a fairly decent map. That makes me wonder: What would he consider amazing? It's a shame that we might never find out. — lifdoff

Other maps by this author

Thumbnail of the map 'Megaquake' Thumbnail of the map 'At Peace in My Castle' Thumbnail of the map 'Intensity' Thumbnail of the map 'Glassmaze' Thumbnail of the map 'A Day in the Life' Thumbnail of the map 'Foray'
Megaquake At Peace in My Castle Intensity Glassmaze A Day in the Life Foray

Comments

Pages: (0)

great selection

Miss this guy </3

Hadn't seen this map before; very fun.

Whoops.

Demo Data
Have a fast-ish AGD.
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I miss you

Death demo.

This is very intense, the drones are timed wonderfully, and the action is top-notch. I only wish the rooms didn't have any enemies so as to provide a little breather from the outside.
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:)

im the fastest

u r a legend

great level
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please

would you like to collab with me to make a map ?

slow agd

cool flow outside, quite a nice challenge inside.
just the gold pieces in the middle of the map (outside) bothered me.
5 (4.5)
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AGD

Man that beginning is sex. The drones and floorguards work really well too. As atob said, the insides are a bit cramped, but I like the change of pace.

5.
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More tkx3!?

I love the terminal placement, drones are good

The insides have too much packed in, play feels too restrictive compared to the open super-flow of the outside. The two just don't mesh, imo.
Can we expect more from you?

This is great fun

I love the way you placed the doors and the exit switch. The rockets were fun too.
Maybe that's because you're a legend so that's how things are supposed to work.

The drone-work in this map is amazing.
The rockets fit into the atmosphere so well.
I love the gold collecting routes.
Pure goodness.

I look up to you as a mapper!