NUMA

Haunted Arboretum

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Author yungerkid
Tags action author:yungerkid playable rated
Created 2008-08-07
Last Modified 2008-08-07
Rating
4
by 5 people.
Map Data

Description spoiler for my upcoming map pack. it's gonna be good. this is one of the levels in episode 2. a poem that sets the mood:

a musky sweet odour fills the air
damp, humid rooms
with rusted locks on the doors
darkness falls silently on the green messes
of decaying plants.
up ahead, through the brittle skylight
rages the wind
but it cannot penetrate the silence
of the haunted arboretum.

walk through the aisles,
inhale the damp, tainted air
see the slugs and spiders dying
on the dark green foliage.
the benches fall - they could support humans, but not
the oppressive air of the
haunted arboretum.

Other maps by this author

Thumbnail of the map 'Carvern' Thumbnail of the map 'Cold Void' Thumbnail of the map 'Innocence' Thumbnail of the map 'Negev' Thumbnail of the map 'Seamless' Thumbnail of the map 'A Frigid Christmas Morning'
Carvern Cold Void Innocence Negev Seamless A Frigid Christmas Morning

Comments

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You know that the enmie placement is not perfect but...
The gold placement is good.
The tileset is good. As always.

so this one is 4aved.

oooo.

mysterious aboretum..........
the poem really set the mood for the level, it was very literal and realistic. the level itself was a trail-mix of good and bad. the chainguns werent very good. but the flow and the tileset was amazing.
3.5^

i have made

changes. the release version will include these changes. i will keep experimenting though.

Maybe

It's lacking some kind of object. Some well placed mines might have worked.

The chaingun placement was fine IMO. AS I've played this before, maybe I've just gotten used to it.

You made some minor changes, right?

(Technically) First try completion.
Demo Data

yes,

it was supposed to feel empty. i'll make use of your suggestions for the pack version lol. thanks!

Ew

Bad chaingun placement. Get rid of the doors and put the chainguns on surface follow around some of the floating islands. The gold around the rocket looked out of place and was really hard to get. Even with the chainguns, it looked and felt empty. It was still pretty fun once you got out of the rocket room and had to dodge the chainguns though.
while the gameplay is decent (I did like the chainguns), all-gold is tedious and uninteresting. Also, the tiles could have flowed a bit better in a few spots to avoid unnecessary chaingun deaths.

i thought

someone would notice that...i think i should change it. the setting that i was describing through the poem and displaying through the map was that of a dark, wooden-walled greenhouse. i'll change it.

sweet!

but i always thought it was 'Arboretum'