NUMA

Screw the N collision system II

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Author the_devil_dodger
Tags author:the_devil_dodger dda deathdda kradda unrated
Created 2008-08-08
Last Modified 2008-08-08
Rating 4 more votes required for a rating.
Map Data

Description Now with 50% less data, 75% more insult, and 100% more rocket!

Dual rocket KRADDA. If you thought I proved the N collision system to be flawed last time, wait until you see this!

Other maps by this author

Thumbnail of the map 'Practical Upshot' Thumbnail of the map 'Screw the N collision system'
Practical Upshot Screw the N collision system

Comments

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Re: Brainwasher

Huh. About time someone's computer found the glitched tiles.

As for teleporters: You need to hack the code. Look for this:

2^a,b,c,d
a,b,c,d are all variables

Only change c and d. Multiplying by 4 through 6 should get you through most obstacles.

This is generalized, but it works.

OK

I thought it was ok, but I played it on 2 different occasions, and while the video was the same, sometimes there were solid blocks where there was a -> teleporter before... maybe it was just my computer
By the way, how do you make teleporters in a level? It doesn't work for me.

4/5

I see, the rockets go through where they would normally be destroyed.
Lght:
Look carefully at where the rockets go. It's usually where they aren't supposed to be.

Psy:
Really? I thought people would like the multiple though-the-door occasions more. All well.

Cheated demo.

I liked the first more. In this one, the rockets just merged. You should aim for more through-the-wall occasions, like in Clifty's "The Right Angle."
Demo Data
also, the teleporters ruined the fun in this DDA. I thought it would be better. NR. There wasnt anything good or special. I didnt see any collisions the ninja would normally die from. I dont get anything about this.