Screw the N collision system II
Author | the_devil_dodger |
---|---|
Tags | author:the_devil_dodger dda deathdda kradda unrated |
Created | 2008-08-08 |
Last Modified | 2008-08-08 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | Now with 50% less data, 75% more insult, and 100% more rocket!
Dual rocket KRADDA. If you thought I proved the N collision system to be flawed last time, wait until you see this! |
Comments
Pages: (0)
2008-09-03
OK
I thought it was ok, but I played it on 2 different occasions, and while the video was the same, sometimes there were solid blocks where there was a -> teleporter before... maybe it was just my computer
By the way, how do you make teleporters in a level? It doesn't work for me.
By the way, how do you make teleporters in a level? It doesn't work for me.
2008-08-10
4/5
I see, the rockets go through where they would normally be destroyed.
2008-08-08
Cheated demo.
I liked the first more. In this one, the rockets just merged. You should aim for more through-the-wall occasions, like in Clifty's "The Right Angle."
Demo Data |
---|
2008-08-08
Im guessing DeathDDA means no completion
also, the teleporters ruined the fun in this DDA. I thought it would be better. NR. There wasnt anything good or special. I didnt see any collisions the ninja would normally die from. I dont get anything about this.
the_devil_dodger
Re: Brainwasher
As for teleporters: You need to hack the code. Look for this:
2^a,b,c,d
a,b,c,d are all variables
Only change c and d. Multiplying by 4 through 6 should get you through most obstacles.
This is generalized, but it works.