Roomy
Author | metroidmania |
---|---|
Tags | author:metroidmania hard-looking levels unrated |
Created | 2008-08-08 |
Last Modified | 2008-08-08 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | lots of tricky rooms! |
Comments
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2008-08-08
Okay...
Right, so being (brutally) honest here...
First Room : Hiding doors behind gold is usually bad. There's no challenge beyond guessing the right place to jump, and N's more of a skill than luck game.
Second Room : No problems here, apart from possibly the ease in leading some of the drones through the double doors into the first room to make it easier. (Then again, I'm willing to let than one go, since without it it'd mean trying to get the gold in the first room wouldn't have much point until you lock off the gauss first.)
Third Room : It might be a personal peeve, but I /hate/ thwumps that have that little of a reset distance, since they become near impossible to get past.
Fourth Room : I can see what you tried to do with the glitch. Again, I personally dislike the one-way against a wall glitch except in DDA's, but it seems popular enough for me to let that one slide.
Fifth Room : No problem here.
Sixth Room / Sixth to Tenth Room : Again, no problem. Didn't mind the doors behind gold this time because I could see the outline of the door lock around the gold, and so knew where to go.
Seventh "Room" : The bounce block obstacles seemed to be there more to be near-impossible to get past than provide any actual challenge. More of a timewaster.
Eight "Room" : Getting better, but you only really needed one gauss, not three.
Again, the same sort of problems came up on the way back, which seemed to be more of an artificial timewaster and method of trying to kill you once more than any real challenge. Basically, it didn't seem to pose any different challenge except in death-by-slip-up.
Anyway, I hope that helps, and doesn't sound too preachy.
First Room : Hiding doors behind gold is usually bad. There's no challenge beyond guessing the right place to jump, and N's more of a skill than luck game.
Second Room : No problems here, apart from possibly the ease in leading some of the drones through the double doors into the first room to make it easier. (Then again, I'm willing to let than one go, since without it it'd mean trying to get the gold in the first room wouldn't have much point until you lock off the gauss first.)
Third Room : It might be a personal peeve, but I /hate/ thwumps that have that little of a reset distance, since they become near impossible to get past.
Fourth Room : I can see what you tried to do with the glitch. Again, I personally dislike the one-way against a wall glitch except in DDA's, but it seems popular enough for me to let that one slide.
Fifth Room : No problem here.
Sixth Room / Sixth to Tenth Room : Again, no problem. Didn't mind the doors behind gold this time because I could see the outline of the door lock around the gold, and so knew where to go.
Seventh "Room" : The bounce block obstacles seemed to be there more to be near-impossible to get past than provide any actual challenge. More of a timewaster.
Eight "Room" : Getting better, but you only really needed one gauss, not three.
Again, the same sort of problems came up on the way back, which seemed to be more of an artificial timewaster and method of trying to kill you once more than any real challenge. Basically, it didn't seem to pose any different challenge except in death-by-slip-up.
Anyway, I hope that helps, and doesn't sound too preachy.
T-Dawgg
Can you beat this: