01-2: Aesthetics for a reason
Author | Erik-Player |
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Tags | author:erik-player ep-level jumper playable rated |
Created | 2008-08-20 |
Last Modified | 2008-08-23 |
Rating |
4 by 7 people.
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Map Data | |
Description | Hope you like this map, I did. The fastest AGD gets a DED from me on my next map. RCE this map and you can send me a link to one of your levels for me (and others) to see.
Edit: Resubbed, Added a rocket. |
Other maps by this author
Comments
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2008-09-09
AGD
albeit a relatively poor one... I got this on random, nice map. 3.5->4/5
Demo Data |
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2008-08-22
although i did like
the efficiency of the first rocket, i think there could have been another enemy in the southeast. that sector was a bit empty feeling. but i liked the tileset :)
2008-08-22
Hahaha
Autosurfer commented on the wrong map
2008-08-21
4/5
It looks good and the first thwumps was a candy
2008-08-20
if aesthetics is a focus
the locked doors detract from the map
2008-08-20
P.S
The launchpads were another pleasant experience, that I might add... but my previous comment still remains.
2008-08-20
2.
With a single enemy and only falling as a back-up method of dying, this level is very limited. The gold ramps were the highlight of this map, but as well... it feels as though some (gold) are slightly excessive. Otherwise, the map could use a few more enemies.
toasters
more bricks on the bottom right
3/5