NUMA

01-2: Aesthetics for a reason

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Author Erik-Player
Tags author:erik-player ep-level jumper playable rated
Created 2008-08-20
Last Modified 2008-08-23
Rating
4
by 7 people.
Map Data

Description Hope you like this map, I did. The fastest AGD gets a DED from me on my next map. RCE this map and you can send me a link to one of your levels for me (and others) to see.

Edit: Resubbed, Added a rocket.

Other maps by this author

Thumbnail of the map 'Master route' Thumbnail of the map 'Warning: Flammable gas' Thumbnail of the map 'Master Debate' Thumbnail of the map 'To What Extent' Thumbnail of the map 'What The World Never Taught Us' Thumbnail of the map '00-3: Wake-up call'
Master route Warning: Flammable gas Master Debate To What Extent What The World Never Taught Us 00-3: Wake-up call

Comments

Pages: (0)

would have been nice
3/5

AGD

albeit a relatively poor one... I got this on random, nice map. 3.5->4/5
Demo Data

Agreed

not too late yet.
;)

although i did like

the efficiency of the first rocket, i think there could have been another enemy in the southeast. that sector was a bit empty feeling. but i liked the tileset :)

Hahaha

Autosurfer commented on the wrong map

4/5

It looks good and the first thwumps was a candy
the locked doors detract from the map

P.S

The launchpads were another pleasant experience, that I might add... but my previous comment still remains.

2.

With a single enemy and only falling as a back-up method of dying, this level is very limited. The gold ramps were the highlight of this map, but as well... it feels as though some (gold) are slightly excessive. Otherwise, the map could use a few more enemies.