NUMA

Hell's Ankles

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Author TheKitchenSink
Tags action author:thekitchensink nreality object-mod playable rated tncc
Created 2008-08-28
Last Modified 2008-08-29
Rating
3
by 5 people.
Map Data

Description ***NReality Required***

Though it would work okay without it. NReality really just serves to make it harder. :P

Rocket's speed is marginally increased, by about 25%. It's noticeable, but not overwhelming. Their turn rate has also increased by 50%, making them still outmaneuverable, but more snappy.

Gausses have doubled their aiming speed (which seems bad, but actually isn't that big of a deal) and sacrificed their "postfire delay" for "shotrate," which means those ten frames after it fires, it resumes aiming, rather than just sitting there, but it still shoots at the same rate.

Anyhoo, on to the map. I dunno. I think it's a pretty good difficulty, but something just feels...off...about it.

CONT -->

Other maps by this author

Thumbnail of the map 'The Gaussian Blur' Thumbnail of the map 'Rectangularmageddon' Thumbnail of the map 'Proof of Concept: The Great Switch Chase' Thumbnail of the map 'Into the Maw' Thumbnail of the map 'Telemetry-Hugger' Thumbnail of the map 'Path of Fire'
The Gaussian Blur Rectangularmageddon Proof of Concept: The Great Switch Chase Into the Maw Telemetry-Hugger Path of Fire

Comments

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speedrun

yeah, that is the annoying thing about slants. You still get it if you hit jump immediately as you change direction ,but that's annoyingly tough...

fun map, better without Nreality imo
Demo Data

CONT

Also the damn sliding bug (where when you're on a slanted surface going uphill, if you stop holding anything or hold backwards, the ninja will sort of "stutter," rapidly going off the ground for brief moments, which has the detriment of making it like a roulette when you press the jump button whether or not you'll actually jump) gets me like half the damn time on this map and I keep hitting stuff.

(The character limit stopped me, and I couldn't really cut anything off the description IMO.)