NUMA

61-3: A new try

Thumbnail of the map '61-3: A new try'

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Author cucumber_boy
Tags action author:cucumber_boy kk playable rated southpaw tilesetadding
Created 2008-09-02
Last Modified 2008-09-02
Rating
4
by 6 people.
Map Data

Description SouthPaw and I decided to try something new. He gave me just the objects of one of his previous map, and without me seeing his map, I created a tileset around those objects. There were a few rules however:

1) No covering Objects
2) No adding / deleting objects

Tell me how I did! Southpaw's map should be coming soon.

Other maps by this author

Thumbnail of the map '60-2: eScrips' Thumbnail of the map '60-3: Purgesses' Thumbnail of the map '60-4: Mitismal' Thumbnail of the map '61-0: Kitt Kat Strong' Thumbnail of the map '61-1: I'm not the guy' Thumbnail of the map '61-2: Absolute Mayhem'
60-2: eScrips 60-3: Purgesses 60-4: Mitismal 61-0: Kitt Kat Strong 61-1: I'm not the guy 61-2: Absolute Mayhem

Comments

Pages: (0)

And wow, so different to the original map

Wow, great concept (taking the objects and making a map around them), fairly interesting result

died

laughing.

very different.
Demo Data

Dang

That sounds like fun
=P

4/5 nice

sickest

beginning ever.
Demo Data

The orginal map:

http://nmaps.net/126621

what a demo!

let me elaborate: the ninja didn't need much space to get the gold, so some places seemed a little awkward and repetitive to go for it. The thwumps took care of that handily, which made movement more restrict-ious and the rounded tiles made it slippery. But getting to the gold could have been more adventurus in itself, maybe with the zap drones. Nonetheless the tiles could have been placed according to the space required to get each pile of gold ~1 tile. The one-ways didn't really boost the values if the thwumps, 2nd from the top was pointless, unless you would've planted a launchpad. Thus 3/5
Demo Data

i like it a lot

love the gold placement in particular
looks cool :P 4