Bisect
Author | blackson |
---|---|
Tags | author:blackson multi multipath path race rated |
Created | 2008-09-03 |
Last Modified | 2008-09-03 |
Rating |
2 by 11 people.
|
Map Data | |
Description | I challenge all of you to make a race with no launchpads, no doors, no trapdoors or any of that. Just pure tiles and continuous flow.
Oh, and make it multi-path as well. Every enemy contributes, and the flow is great in my opinion. No loops either, I hope you guys like this, I sure spent a fuck load of time on it. |
Other maps by this author
Comments
Pages: (0)
2008-09-05
NO GOLD?? WTF!?
JK. But this isn't a race. It's ok, but you can do a lot better.
2.5/5 ^
2.5/5 ^
2008-09-05
title
the flow is not clear enough. i agree with the others; i think you're trying too hard to make your races unique. i'm making 3 very innovative and unique races right now. the ideas for all three of them came to me as regular race ideas; i then transformed them into unique ones. i think, blackson, that you need to make a few ordinary races first, to get the hang of it.
2008-09-04
agree
with cheespuffs. this not race. da_man, you make many generic races, and some interesting ones. good enough for me.
2008-09-04
It's not the best race I've seen,
but it's still very good, worthy of at least a 4 in my opinion. I'm not sure if I should've rated this a 4 instead of a 5 or not.
2008-09-04
I actually quite liked it.
5aved. Whether or not the map is fun, flowy, or a race is an opinion, not a fact. I happen to think it's all three.
Demo Data |
---|
2008-09-04
Faster demo
Same path, only I did it better this time.
Demo Data |
---|
2008-09-04
im laughing at your attitude
now stop replying to these.
...I actually partially agree with cheesepuffs honestely. I would hardly consider this a race, although I wouldn't consider you race-potentialless. I feel that maybe you are trying too hard to make your races "unique", and that is bringing the quality down.
Anyways, this kept me playing for a faster time (although I haven't gotten it yet, this is my original fast time), so that brought my rating up. 3/5
Anyways, this kept me playing for a faster time (although I haven't gotten it yet, this is my original fast time), so that brought my rating up. 3/5
Demo Data |
---|
2008-09-04
my maps
are not all the same. I agree with you about generic races; there are too many of them, and I know I contribute. but nobody tells you to play them.
saying that my maps are all the same is really dumb. Im actually working on a non-generic race right now. but you know what? its not abstract. stop being a dick. I obviously know more about races than you.
saying that my maps are all the same is really dumb. Im actually working on a non-generic race right now. but you know what? its not abstract. stop being a dick. I obviously know more about races than you.
2008-09-04
ok
it's just without it I kinda feel the same way as cheesepuffs, as it's only kinda a race if you follow what you do in your demo and there is absolutely no way anyone would see that flow without it.
with gold some people might have SOME idea of a flow with out a demo.
with gold some people might have SOME idea of a flow with out a demo.
2008-09-04
this is just plain stupid.
I challenge YOU to make a fun flowy race. (hasn't happened yet)
stay away from races, 1/5.
stay away from races, 1/5.
2008-09-04
YOU ARE IN MY MIND!11!!
<333
*offers cookie*
*offers cookie*
2008-09-03
What immaturity
Although thanks for complementing my maps. I'm not sure what you are basing your claim that your maps are better than mine on, but thanks either way.
2008-09-03
This isn't a race
or even flowy action. All you are doing is playing it in such a way and calling the path you take a way of flow.
As a normal action may this deserves a 2/5 but as a race it deserves a 0/5.
As a normal action may this deserves a 2/5 but as a race it deserves a 0/5.
2008-09-03
you can not put any other objects
but I'd sure like some gold...for many reasons
to make the map less bare, to give a slight idea of the flow, to give incentive to play it as a race and not cheat and run to the key and door, etc
to make the map less bare, to give a slight idea of the flow, to give incentive to play it as a race and not cheat and run to the key and door, etc
2008-09-03
HAXFLOW
.
Demo Data |
---|
2008-09-03
So
you challenge us to take all the fun parts away from races and build abstract action maps with flow-y bits as a tenuous 'race' link?
2008-09-03
actually this is top door
not sure about this run
Bunniesandsheep
to put it bluntly
GZAMOSH, HE SAID IT"S BAD, OMGOMGOMGOMGOMG.
To me, this is another one of those maps where the author says "WAO, I MADE IT ABSTRACT AND SPECHIL!" whereas it's far from that. I suggest you browse through Frogs' races. This [nmaps.net] is abstract. But not only that, it's genius, it's fun to play, and it's challenging. What do I find in the map you have presented me? A bland, boring tileset, bland, boring enemy placement, and bland, boring play.
Well, that's my two cents. 1/5.