The Sun Never Sets On the British Empire
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Author | hoohah2x2sday |
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Tags | action author:hoohah2x2sday crescor easy-medium featured linear playable rated |
Created | 2008-09-22 |
Last Modified | 2008-09-22 |
Rating |
4 by 36 people.
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Map Data | |
Description | Im submitting this from a different computer so i hope it wont screw anything up...
ded to crescor for his fiftieth map |
This map was featured on 2008-11-07
I can safely say that TSNSOTBI is one of the most flair-packed maps I've ever played. The whole map is awash with subtle devices, so much so that you'll often end up stumbling onto the map's greatest moments almost by accident. Like the greatest films, you'll play it again and again just to pick up on what you previously missed.
What’s more, I personally saw this as a real turning point for Hoohah2x2sday, as I’ve since seen him use these subtle little gameplay tricks in all of his maps, to staggering affect.
— Guitar_Hero_Matt
Comments
Pages: (2) [ 1 ] 2
Still one of my favourites
Oh Christ
is it hard to get a featured map?
TSNSOTBI
blackson, its called linear
Too cluttered.
That's not what I meant
Also, to blackson
>_< triple post
*rant over*
Okay, thanks for the constructive criticism
I sorta agree about the gauss chamber, now that I think about, Id have rather put the exit after that gold so the player didnt need to make two trips. That said, the actual jumping in the gauss chamber wasnt awkward at all, imo. Perhaps he should have placed the exit switch in that area, after the door (with some new switchplay going on so that gameplay remains the same)?
Agree with the mine before the exit, not needed imo.
About the gold on its own, I guess its the same feeling of the gauss chamber in that you have to backtrack uneccesarily.
The drone is fine, its just down the personal preference. I liked the drone-in-the-small-tunnel idea, so that didnt influence my decision.
I didn't find the rocket hard to predicyt at all, in fact thats probably one of these easiest sections of the map, if you find the right path. It also worked a lot better than the even-harder-to-predict chaingun, and the needless-to-say laser. Another gauss would have made the map too pedestrian imo: I liked the rocket/bouncepad mechanic.
And I really didnt think the trapdoor placement was random at all. It was the equivalent having a forked corridor with the entrance from one end, the switch at another end, and the exit at the opposite end, in every case on the map.
Of course, I agree with mintnut in that there are some simple mistakes which could easily have been avoided in this map. But whether you like this map or not is more determined by what you like to see gameplay-wise than whether the map as a definitive good or not.
Besides that, I featured this map not only because I found the gameplay stellar (some of the sections had excellent flow in their construction, and as many people said, it was quite a cerebral map) but because this showed a progression of ideas in hoohah2x2sday that has made him one of my favorite authors atm. Isnt that what featuring is all about?
I've played it now.
- Superfluous Launchpads
- Needlessly awkward gauss area (bottom left)
- The gap with the mine to the right of the exit
- The two random pieces of gold which don't fit the aesthetic
- The drone (i can't stand those little 'pass the drone in a small tunnel' things)
- The rocket directly above the hard to predict launchpad/trapdoor mechanic
- The trapdoors which were integral to completion, in such an unguarded place (either make me work for them, or place the switch directly before them, not in some random part of the map)
That's about it, apart from the stylistic choice of tileset, which doesn't really aid a smooth gameplay.
I hope that was constructive.
wow
TSNSOTBE = TEHSNOB WHEN YOU FIRST READ IT
I'm siding with Blackson
i love how it's so complicated
Dear Guitar Hero Matt
It's called aesthetics.
Dear Blackson
I mean the map
Don't like the map
Awkward.
Hmm...
Great map, perfect rocket. Everything is just, nice.
DaggaFork
The Sun Never Sets On the British Impire