NUMA

Countdown to Your Own Demise

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Author Droqen
Tags action author:droqen playable unrated
Created 2008-10-05
Last Modified 2008-10-05
Rating 2 more votes required for a rating.
Map Data

Description Switches that drop away necessary platforms must also be hit to open the path to your exit door.

A (hopefully not too repetitive) back-and-forth eventually unlocks the exit switch, but also slowly releases enemies.

By the time you've reached the exit switch, a pair of the most dangerous drones are already crawling slowly towards open space.

Have you risked losing platforms, or are you going to open all of the doors now?

Do you have enough time?

-- The biggest description I've ever made! This is what I think should make the map interesting, but I'm not sure yet. Tell me what you think, please? I'd like some opinions.

Other maps by this author

Thumbnail of the map 'One Button Only' Thumbnail of the map 'Bouncetime' Thumbnail of the map 'The world as we know it' Thumbnail of the map 'Breakthrough' Thumbnail of the map 'perspire' Thumbnail of the map 'Where in the World is Carm-N San Diego?'
One Button Only Bouncetime The world as we know it Breakthrough perspire Where in the World is Carm-N San Diego?

Comments

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Alright :]

Yay! More seeing of this map! Always good. So if I ever revisit this, I'll be sure to squeeze in a bit more variety.

Not bad, but I found it a bit repetitive and long. Oh, wait, that's it's nature. The slowly releasing enemies aspect was VERY good, and made me slow down instead of just having two core platforms to fly around through. But again, a bit too long, and maybe a bit too exact. Perhaps if the switches were 1/4 a tile higher this problem would be solved.

And maybe more gold, like in the enemies' rooms, or something along those lines, would have been nice. 3.5^. :)

Very good

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