NUMA

Broken Urban Tank

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Author SkyPanda
Tags action author:skypanda incomplete playable unrated
Created 2008-10-26
Last Modified 2008-10-26
Map Data

Description early work-in-progress map made during some sessions for my early work-in-progress pack

Other maps by this author

Thumbnail of the map 'Platformer' Thumbnail of the map 'Swirly' Thumbnail of the map 'Factory' Thumbnail of the map 'can you reach' Thumbnail of the map 'Cookie for Yanni' Thumbnail of the map 'Zork'
Platformer Swirly Factory can you reach Cookie for Yanni Zork

Comments

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ahhh, i see :P

i'll take all your comments on-board.

Hey guys, some of the best criticism i've ever had on a map here, thanks heaps :)

AGD

The squeze was fine, I got it to work every single time. I agree with fotf that gameplay was weird. It went from a tricky rocket and drone section to an easy gold collecting empty area, then to a mine jumper with inconsistent jumps. To jumpy. I did love the first half though. <3
Demo Data
i think the gameplay doesn't work well together, the transitions aren't good, it just. doesn't. go together well. if you toned it down. mm. get rid of the squeeze and things as well.
But it just gets a bit hectic. Also, sometimes the rocket can be annoying and often seems to catch me off when I'm trying to squeeze through the tiles.
i really liked the difficulty that comes from controlling the ninja after the squeeze :/
Demo Data

faved.

I really like what this is shaping out to be. Only bit I didn't like was the tile squeeze (another person, sorry). Once I had squeezed through, I found it hard to control myself again.

And I think it's written down somewhere that the word's 'messy gameplay' should never be written on a SkyPanda map.
Just ones that I can control a bit more.

thanks

"My only problem was the squeeze."
ahahaha. heard that one a few times. no-one likes squeezes in maps. :(
I would have enjoyed the rocket section so much more if i could have entered it in a more controlled fashion.

I absolutely loved everything else, though. The drones at the top had a cool looking path and were just challenging enough to excite me and not confuse me. The lower section worked great without enemies, so you could try to do it as fast as possible.

More great work from you.

uh

messy*
tone it down a bit.