NUMA

Don't Stutter

Thumbnail of the map 'Don't Stutter'

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Author Hellheart
Tags action author:hellheart playable unrated
Created 2005-09-28
Last Modified 2005-10-04
Rating 2 more votes required for a rating.
Map Data

Description A "codemasher" (http://metanet.2.forumer.com/index.php?showtopic=4963) of the map everyone thought too long and hard except me (Zebra) and a recent submission to NUMA, Charred. My objective was contrast, and I achieved this very well.

I've gotten every piece of gold, and every switch, running parts individually. It's all possible, although some parts only barely (some are very puzzling, some are just plain frustrating. This was rather intentional ;) ). The only really constant thing between the two halves is the difficulty.

This is hard enough to merit its own thread in the Contests & Tournaments thread, at least getting the gold in addition is :x

This will definately earn you a dedication if you complete this. No all-gold necessary, but if several complete, the one with the most gold gets the dedication. Choose the style of dedication when you comment with a demo...I'll put a lot of work into it. You have a week after the first completion demo posted to out-do it if you so desire.

Edit: Okay, one part wasn't just hard, it also almost necessitated frame-by-frame (completed it a couple times outside of demos, but eh...). So I retooled the part involving coming down from the squeeze, removing the squeeze. Naturally, I added a nasty set of mines to compensate.

Edit 2: Lowered the object count a little by removing unnecessary gold. Made it so that gauss doesn't fire on the third lane from the top.

Other maps by this author

Thumbnail of the map 'Stagnant' Thumbnail of the map 'Flaccid' Thumbnail of the map 'Thwump it up' Thumbnail of the map 'Flight of the Ninja' Thumbnail of the map 'Another Doomsday Machine' Thumbnail of the map 'A Little Edgy'
Stagnant Flaccid Thwump it up Flight of the Ninja Another Doomsday Machine A Little Edgy

Comments

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This is probably the only one I have to demo, the rest is just gauss-luring or going really fast.
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Noooo!

I get so far, then go too slow coming down from the squeeze and get stuck T_T
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Almost three others

Okay, the part I died on: you need enough momentum to get through the squeeze and up to the switch, which isn't hard with a bit of running and a couple jumps (that's why there aren't many mines).

The PROBLEM is coming out of that squeeze. You need to move down fast enough to get through to the slope, at which time you need to be going AS SLOW AS POSSIBLE so you can jump over the mine. Another nasty nasty part ;x
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Don't look at this if you don't want to know how to do the jump right below the middle-right! Do that first, THEN watch :P

Don't ask me to do this again ;x For some reason I really freak out near the bottom every time I record a demo, but not otherwise...so I had several very close jumps where I just stupidly landed on mines.
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Easiest ones to do.
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