Spiral:The Basic Title
Author | Riobe |
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Tags | action author:riobe fun hard jumper rated tileset |
Created | 2008-11-09 |
Last Modified | 2008-11-09 |
Rating |
4 by 22 people.
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Map Data | |
Description | 300th Map baby! I told you this was going to be huge. Can you guess which two maps this was inspired by? Anyways, the tiles are made from scratch, and I want to see some fast AGD's, because anyone that can AGD this gets a ded! Rate, comment, and enjoy. |
Comments
2008-11-29
another fine map
5/5
2008-11-19
AGD
not too tough. A little practice in debug mode made the last 2 thwumps pretty easy, actually.
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2008-11-16
Ok, I'm stuck at the last two thuwmps!
>.<
Do I still get a Ded? ^^
Great map. Only bad thing is that the 2nd last thwump is insanely hard to get through. 4.5^aved
Do I still get a Ded? ^^
Great map. Only bad thing is that the 2nd last thwump is insanely hard to get through. 4.5^aved
2008-11-14
*reminds Riobe*
About his earlier comment on my map
2008-11-14
Phwoar
How did I miss this? Great action and placement, just way too long imo. A solid 4.
And check out my map, its inspired by you (an old school rocket jumper?) well sorta but not quite, meh, judge for yourself.
And check out my map, its inspired by you (an old school rocket jumper?) well sorta but not quite, meh, judge for yourself.
2008-11-10
Im thinking..
"The explosion" by MARIJNENANDRIES
And
"Mother Thwumping Impossible" by Blue_Tetris
And
"Mother Thwumping Impossible" by Blue_Tetris
2008-11-10
VERY NICEEE
5AVEEEEED
2008-11-10
Because I don't think you are on anymore
I will go ahead and make the map, but it is still up to you where I put it. I won't put it anywhere until I receive your answer.
2008-11-10
I think
that with this tileset, you should not do the ordinary (going clockwise out, or counterclockwise in) but rather make it so that you go up and down on a slight curve. That would make this stand out a lot. Having a circular map where you don't travel in a circular path at all. Maybe that way, you can have multiple exits also (what I prefer to do on my long maps). Will you allow me to take the tiles and put a new map data to show you what I mean? Maybe it will be more fun. Or can I just take it and submit a new map? (I need your strict opinion on this because I want to do something.)
Btw, I just went back and played Satinous S.....I died at the end again (with an AGD up to that point).
Btw, I just went back and played Satinous S.....I died at the end again (with an AGD up to that point).
plastic_vase: http://metanet.2.forumer.com/index.php?showtopic=931 [metanet.2.forumer.com]
2008-11-10
does anyone know how to
make teleporters, or someone that can direct me towards a guide or tutorial? please.
2008-11-10
i wish it had some nreality
things in it, but i still cant complain this is good :) 4aved
2008-11-10
If you had cut the length half as short
I'd have thought it a pretty good map. Making this map this long didn't add much to it; if it had played amazingly, more would have equaled merrier. The thwump usage here, IMO, doesn't seem like anything to phone home about, and while I enjoy a sense of unity in a map such as this, you've made it a wee bit too homogeneous as well. In addition, each section (the map feels divided into sections based on the thwumps) feels like you just made the tileset and stuck the thwumps there; I can't find any one task per section, which adds a bit to the monotony. Incidentally, I hate to compare this to MTI but I've always liked MTI because it seems to have a seperate little challenge in each section while maintaining a common theme. You kept the common theme here but didn't manage to make the map as a whole as interesting as it could've turned out.
That said, okay map, pretty fun, but I don't see anything so special about it that it deserves anything more than maybe a 4.
That said, okay map, pretty fun, but I don't see anything so special about it that it deserves anything more than maybe a 4.
2008-11-10
is there ever such a thing as
too hard or too long?
2008-11-10
I've never liked these maps.
People usually like the whole, "this is so hard, and must have taken a shitload of time to make, *rates a 5*"
*rates a 3*
Same thing over and over again, too hard and long.
*rates a 3*
Same thing over and over again, too hard and long.
2008-11-10
amazing
seriously good job. ur going on my favorite authors list if ut not already there =]
5aved
5aved
2008-11-10
It says 2634 frames
btw. I think that is pretty fast.
For the sake of my sanity, please remove those last two thwumps (you really don't have to). The tileset makes it hard to get a good, high, nice jump on. Make a thwump that falls down instead of two horizontal ones.
For the sake of my sanity, please remove those last two thwumps (you really don't have to). The tileset makes it hard to get a good, high, nice jump on. Make a thwump that falls down instead of two horizontal ones.
2008-11-10
DAMN!!!!
I got to the bottom thwump on the leftmost side. I waited for it, jumped and then got crushed by it. I was using NReality because I thought if I made it, it would be non-fbf proof. God Damn this map!!!!! (jk, but that just totally pissed me off.)
2008-11-10
Great use of the thwumps
Lightning strikes only so strong. Yet the electricity proved its downfall. 55. (5/5)
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2008-11-10
Woo! AGD...
as requested. Now to quell the adrenaline...
Methinks a 5, by the way...
Methinks a 5, by the way...
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2008-11-10
grr...giving up for now...
but 5aved ;D amazing map!
2008-11-10
This is as far the Falcon can fly.
And that's not very far.
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2008-11-09
YEAH
here it is! Yungerkid clued me in...but...is the other MTI?
http://nmaps.net/69147
http://nmaps.net/69147
brianlyao
how