NUMA

This House Is Far Out At Sea

Thumbnail of the map 'This House Is Far Out At Sea'

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Author Guitar_Hero_Matt
Tags action author:guitar_hero_matt gold gtmspecial mines rated yahoozy
Created 2008-11-26
Last Modified 2008-12-02
Rating
4
by 14 people.
Map Data

Description Ted Hug-hes. Inspired by my recent review, Corpse Pose.

Other maps by this author

Thumbnail of the map 'Outpost Bravo' Thumbnail of the map 'Outpost Charlie' Thumbnail of the map 'Blast Furnace' Thumbnail of the map 'Starscream' Thumbnail of the map 'Strange Monastery' Thumbnail of the map 'A Complex Complex'
Outpost Bravo Outpost Charlie Blast Furnace Starscream Strange Monastery A Complex Complex

Comments

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AGD

top exit

fun fun map
Demo Data

Hey

thanks for the warning....also you WON so gratz

awesome tileset

as mentioned before. having all the doors looked great.
mines were well placed and worked well with the drones imo.

very very good.

4
seriously, i do like it. it fits so much gp into one map. i totally agre with atob as well
I like the sculptures too. :)
And I like it much. But I just suck in close area's. 4aved>>

nice

its almost like your "featured"

but i liked 4

AS IF

AND/OR
NAND
GATE
EXIT
PRINT
KILL
LOOP
GOTO
BEEP
END

MAN

the top right half there... the tiles. My god thats good, i wish i'd thought of that structure of design. Well done 5/5
and remove the rocket, so you would have this angry sea teeming with danger clashing with this serene sky
to make the sky seem peaceful and and stuff I would take the gold out of the bottom and arc it around up top, and maybe put locked door switches where the gold was in the bottom
Demo Data
Not all of the subsequent tries :)

almost forgot

v not an agd, and definetly over a minute
Demo Data

.

The gameplay and the tileset were good but the space between some mines couldve been a bit bigger and I didnt like the start where you had to move

4/5
I must be doing something right :)

Argh

I suck at these types of maps. What I can do I enjoy, though. I think the mix of open and enclosed works much more effectively.

And I strongly disagree with T_F. Not many authors can use space and emptiness well as a device itself. When leaving areas with tiles that can be reached but have no purpose, the atmosphere can be greatly enhanced (which, imo, you've achieved here).
Demo Data

Thanks :)

I would have added more to the top half, but that could have made the map too long, whereas I was trying to make a shorter version of my review. Sorta :)

Nice map.

I liked the tentacle-y design, and it was also an interesting map to play, with the angles and the drones and such.
But it felt contrived when I played it, so I'll give this a high 3.
(Damn the lack of .5 ratings!)

It's supposed to...

Anyway, I loved the asthetical blend with the two tile types, it works really well. However, it would have been nice to see some more gameplay in the top half of the map. I didn't find the rocket to be a bitch, I found it to be a nice switch of enemy since the drones were the main threat. The drones combined with the tileset and mines worked really well, and getting the gold was an unusual optional challenge, instead of being on the main path.

4/5

This reminds me

of the Yahoozy map you featured...

Edited

Two more exits added, so you dont have to face the rocket for a completion.

3.5ered

the rocket was a bitch...
Agd shouldnt take more than a minute.
hehe.. i'll play it now..