This House Is Far Out At Sea
Author | Guitar_Hero_Matt |
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Tags | action author:guitar_hero_matt gold gtmspecial mines rated yahoozy |
Created | 2008-11-26 |
Last Modified | 2008-12-02 |
Rating |
4 by 14 people.
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Map Data | |
Description | Ted Hug-hes. Inspired by my recent review, Corpse Pose. |
Other maps by this author
Comments
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2008-11-28
awesome tileset
as mentioned before. having all the doors looked great.
mines were well placed and worked well with the drones imo.
very very good.
4
mines were well placed and worked well with the drones imo.
very very good.
4
2008-11-27
I LOVE THE TILEWORK I SWARE ! ! ! !
seriously, i do like it. it fits so much gp into one map. i totally agre with atob as well
2008-11-27
Some fun to be had here.
I like the sculptures too. :)
2008-11-27
I hope you meant this.
And I like it much. But I just suck in close area's. 4aved>>
2008-11-26
nice
its almost like your "featured"
but i liked 4
but i liked 4
2008-11-26
MAN
the top right half there... the tiles. My god thats good, i wish i'd thought of that structure of design. Well done 5/5
and remove the rocket, so you would have this angry sea teeming with danger clashing with this serene sky
to make the sky seem peaceful and and stuff I would take the gold out of the bottom and arc it around up top, and maybe put locked door switches where the gold was in the bottom
to make the sky seem peaceful and and stuff I would take the gold out of the bottom and arc it around up top, and maybe put locked door switches where the gold was in the bottom
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2008-11-26
almost forgot
v not an agd, and definetly over a minute
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2008-11-26
.
The gameplay and the tileset were good but the space between some mines couldve been a bit bigger and I didnt like the start where you had to move
4/5
4/5
2008-11-26
Argh
I suck at these types of maps. What I can do I enjoy, though. I think the mix of open and enclosed works much more effectively.
And I strongly disagree with T_F. Not many authors can use space and emptiness well as a device itself. When leaving areas with tiles that can be reached but have no purpose, the atmosphere can be greatly enhanced (which, imo, you've achieved here).
And I strongly disagree with T_F. Not many authors can use space and emptiness well as a device itself. When leaving areas with tiles that can be reached but have no purpose, the atmosphere can be greatly enhanced (which, imo, you've achieved here).
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2008-11-26
Nice map.
I liked the tentacle-y design, and it was also an interesting map to play, with the angles and the drones and such.
But it felt contrived when I played it, so I'll give this a high 3.
(Damn the lack of .5 ratings!)
But it felt contrived when I played it, so I'll give this a high 3.
(Damn the lack of .5 ratings!)
2008-11-26
It's supposed to...
Anyway, I loved the asthetical blend with the two tile types, it works really well. However, it would have been nice to see some more gameplay in the top half of the map. I didn't find the rocket to be a bitch, I found it to be a nice switch of enemy since the drones were the main threat. The drones combined with the tileset and mines worked really well, and getting the gold was an unusual optional challenge, instead of being on the main path.
4/5
4/5
2008-11-26
This reminds me
of the Yahoozy map you featured...
2008-11-26
i thought it looked familiar
hehe.. i'll play it now..
romaniac
AGD
fun fun map