Damn the Torpedos! Full Speed Ahead!
Author | Palantini |
---|---|
Tags | author:palantini incomplete race unrated |
Created | 2008-11-28 |
Last Modified | 2008-12-07 |
Map Data | |
Description | Erg...must keep going gr! |
Comments
Pages: (0)
You already did fix the flow in the second one!
Here's what I would do to fix the others: http://tinyurl.com/6rudqy
(no, it isn't porn or virus. I just like small urls)
FBF=frame by frame. To FBF something, leave capslock off. While holding down the key(s) you want to be pressing, click once. Repeat. Try walljumping with it in a 1-wide vertical tunnel. Fun!
FBF is usually considered cheating if you post an FBFed demo.
Here's what I would do to fix the others: http://tinyurl.com/6rudqy
(no, it isn't porn or virus. I just like small urls)
FBF=frame by frame. To FBF something, leave capslock off. While holding down the key(s) you want to be pressing, click once. Repeat. Try walljumping with it in a 1-wide vertical tunnel. Fun!
FBF is usually considered cheating if you post an FBFed demo.
Since you asked, see http://www.freewebs.com/ovrlndnsea/N.png for the image that goes with this text:
The two black lines show the flight path of the ninja and where he hits tiles unflowingly. The blue box encloses a tile that is rather annoying to jump off of. I always use FBF for that jump.
Other than that, the map flows well.
The two black lines show the flight path of the ninja and where he hits tiles unflowingly. The blue box encloses a tile that is rather annoying to jump off of. I always use FBF for that jump.
Other than that, the map flows well.
2008-12-01
pretty good
the flow could be improved, but it overall looked fairly nice. most of the enemies were either badly placed or very annoying. doesn't matter much. keep going.
3
3
2008-11-30
Make a puzzle.
Or maybe a tileset, it doesn't matter, just any kind of map that you would have fun making should do the trick. And, the whole reason BE_nSPIRED is to inspire the next generation of mapmakers, like you. Just look around, nobody makes a perfect map on there first try, not even the people like astheoceanblue. You just need more time to refine your skills in making maps, is all. Just keep trying, and you will have a good amount of skill and some pretty good ratings after awhile.
Palantini, many of the great mapmakers sucked at mapmaking when they had started. And you do not suck - you've got a nice, flowy map with a consistent visual style that uses up the whole map. Sure, you've got a few problems - there's an unflowy jump here and a bugged door there - but overall you've done a great job with what little experience you have.
I tend to be hard on people I like. If I actually thought that you couldn't make good maps, I would never have criticized you.
I would not go to a map again and again if I was not intrigued. You've got the potential here for some really great maps. Twould be a shame to waste it.
You think I make pretty good maps? I've been doing this for three _years_ now. I used to suck so bad...
If you decide to continue mapmaking, I recommend that you take a break from this one and start a new one. Feeling like you're failing (you aren't, but you feel like it) consistently just isn't good for you.
I tend to be hard on people I like. If I actually thought that you couldn't make good maps, I would never have criticized you.
I would not go to a map again and again if I was not intrigued. You've got the potential here for some really great maps. Twould be a shame to waste it.
You think I make pretty good maps? I've been doing this for three _years_ now. I used to suck so bad...
If you decide to continue mapmaking, I recommend that you take a break from this one and start a new one. Feeling like you're failing (you aren't, but you feel like it) consistently just isn't good for you.
2008-11-30
Honestly, you make 2 maps
then you leave, not going to stick around at all, for what reason!!
Meh, your descision
See you..
Meh, your descision
See you..
Problems:
6/ The door in the floor isn't unlocked.
7/ The door unlocker and trapdoor maker are on the same tile. I don't know the order they are triggered in, but it does not result in something solid.
9/ If you have two locked doors on top of each other, opening neither results in a barrier, as expected. Opening one results in a space you can pass through that looks like a locked door. Opening both results in a barrier that looks like an opened door.
6/ The door in the floor isn't unlocked.
7/ The door unlocker and trapdoor maker are on the same tile. I don't know the order they are triggered in, but it does not result in something solid.
9/ If you have two locked doors on top of each other, opening neither results in a barrier, as expected. Opening one results in a space you can pass through that looks like a locked door. Opening both results in a barrier that looks like an opened door.
Ah! Indeed, a map with flow, good sir.
Advice:
1. Don't overlap doors unless you've tested it and know what you're doing. It is buggy.
2. It is possible to get an exit switch without the trapdoors under it. Might want to put them where you can't avoid them.
3. Sometimes, where to go just isn't clear.
Advice:
1. Don't overlap doors unless you've tested it and know what you're doing. It is buggy.
2. It is possible to get an exit switch without the trapdoors under it. Might want to put them where you can't avoid them.
3. Sometimes, where to go just isn't clear.
2008-11-29
Good for a first map
Good for a first race, but still, not good. Do you have an account on therealn? If so, I might be able to healp you on this, for better. It would be like a collaboration!
I see that you've fixed some of the problems with it. Here's few things, though:
1. An oft-quoted piece of advice is, "Never make a map you can't beat." I don't like it in that it means that I shouldn't make non-easy maps, since I'm a rather unskilled player. Instead, I make sure that I can beat each individual part of my map. If I die while going through a dangerous area, I resurrect myself at a place that I can get to. Thus, even though my map might contain 12 parts, each of which I can only complete 30% of the time, I don't have to play the map 1881676 times to "beat" it for mapmaking purposes. Instead, only about three times.
So, I guess what I'm trying to say is, "Never make a map with parts that you don't know how to beat."
2. This map appears to be afflicted with tumenydooorz, or TMD. See http://jeffkillian.com/NUMA#3.%20Double%20check%20your%20maps for a detailed explanation.
3. You can finish a level by merely touching the exit, which can be done through a closed door placed on the edge of the exit. You have two of those.
4. You need to get your flow down better.
--Vuntic,
trying to be a helpful commenter
1. An oft-quoted piece of advice is, "Never make a map you can't beat." I don't like it in that it means that I shouldn't make non-easy maps, since I'm a rather unskilled player. Instead, I make sure that I can beat each individual part of my map. If I die while going through a dangerous area, I resurrect myself at a place that I can get to. Thus, even though my map might contain 12 parts, each of which I can only complete 30% of the time, I don't have to play the map 1881676 times to "beat" it for mapmaking purposes. Instead, only about three times.
So, I guess what I'm trying to say is, "Never make a map with parts that you don't know how to beat."
2. This map appears to be afflicted with tumenydooorz, or TMD. See http://jeffkillian.com/NUMA#3.%20Double%20check%20your%20maps for a detailed explanation.
3. You can finish a level by merely touching the exit, which can be done through a closed door placed on the edge of the exit. You have two of those.
4. You need to get your flow down better.
--Vuntic,
trying to be a helpful commenter
Are you still unable to play your levels, or did userlevels.txt/Nreality work?
If those don't work, you could try an earlier version of N. You won't be able to load maps created in the current version, but the current version will be able to load your maps.
For example, Nv1.2 can be found at http://www.jeffwu.net/games/ngame.swf among dozens of other places.
If those don't work, you could try an earlier version of N. You won't be able to load maps created in the current version, but the current version will be able to load your maps.
For example, Nv1.2 can be found at http://www.jeffwu.net/games/ngame.swf among dozens of other places.
2008-11-28
this isnt really an 'alternative' map
..
2008-11-28
Tiles have flow
the enemies don't work with it.
Ovrlndnsea
(Nreality required) ( http://n.infunity.com/ )