NUMA

1/01: The Lengths One Will Go

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Author Palantini
Tags author:palantini series tlowg unrated
Created 2008-12-17
Last Modified 2008-12-20
Rating 2 more votes required for a rating.
Map Data

Description If this turns out to be a decent map, I'm gonna make a pack out of it...
Simple,easy,possible, and fun (at least to get an agd)

Other maps by this author

Thumbnail of the map 'Arbitrary' Thumbnail of the map 'T is for Trap' Thumbnail of the map 'NvrEnufRoom' Thumbnail of the map 'I'm Bored' Thumbnail of the map 'Briefing' Thumbnail of the map 'NY3012'
Arbitrary T is for Trap NvrEnufRoom I'm Bored Briefing NY3012

Comments

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Ovrlndnsea, its very possible:
Demo Data

Yes

can't give demo, but I have done it. Experiment to get 'em

er, gold. Not mines. I don't want those. I realized that as I pressed submit.

I haven't been able to get that cluster of mines above the exit... is it possible?

Bounceblock, maybe?

Lol

I'm trying to test every map in this series
Done 1+2

4.5/5

Has a slight feeling of unplaytestedness, but nothing to worry about.
Very good visual theme.
Flowy.
Easy enough that I can AGD it, but not too easy.

I really wish you could still do fractional ratings, like in the old days.
pretty flowy and all, so don't want to decrease that element

I'll investigate

Thanks for the suggestions

Hmmm...

Maybe some thwumps? Floorchasers...? Idk it just seems to be missing something.

Or not

mines seem to distract

Will add mines once

the edit thingy gets back working...

And yes,

the gold placement was great.

It was ok

The whole map was a bit bland imo. Maybe some mines would've made it more interesting. 3/5 and here's a speedrun:
Demo Data
Simple tiles but gold placement is solid
I may adapt it a little on my next map
Thanks for the rating/comment
but i can only give you a 4/5 because you probably could have done more with the tiles they look a bit average