Up and Away
Author | clovic |
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Tags | action author:clovic featured rated |
Created | 2008-12-24 |
Last Modified | 2008-12-24 |
Rating |
4 by 9 people.
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Map Data | |
Description | Enjoy, let me know what you think. |
This map was featured on 2011-10-11
I tried to find a map that is quintessentially clovic, and I think I did alright with Up and Away. This is so retro it nearly hurts to look at, but I find it just lovely. It's a bit of toughie, no doubt, but hopefully it will charm you with it's simple style and fast pacing. clovic does enough to make you think on your feet, forcing you to always be on the move. Some may see Up and Away as something plain, but it gives a simplistic sense of fun and excitement, which captures the very heart of N. — Orion_
Other maps by this author
Comments
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2011-10-11
@ska
That´s not true. I just looked after him and you are big LIAR. He is doing soo well...
AGD:
AGD:
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2011-10-11
ask yourself this:
would I be proud to have made this map?
If your answer is no, you probably have an inverted penis.
If your answer is no, you probably have an inverted penis.
2011-10-11
@erikcu
Are you suggesting this style is reminiscent of 2008? Because it's reminiscent of much, much earlier than that.
2011-10-11
there is a certain satisfaction in
completing and AGD for a non-flowy map. However, it tends to feel amateurish due to the fact that if you lay some tiles (not very exciting ones) add and remove enemies until the map is completable, pretty much anyone can design this type of map. Most mappers at some point do. To this maps credit, this was done back in 2008.
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2011-10-11
Didn't really enjoy.
[[
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2011-10-11
excellent feature/review, Orion
it's always good to see the light shone on clasic authors and clovic was certainly up there with the best. 4.5^
agd
agd
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2011-10-11
The flow is... annoying
2011-10-11
sutpid laser
thats just my style
2011-10-11
not much fun,
but that just might be my style.
2011-10-11
really lame and cowardly agd
I didn't feel like having to deal with the laser at the end...
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2011-10-11
in the immortal words of palemoon
not a fan
It just seems a bit too haphazard for me. Not that all maps should be rigid, but the different elements of this map don't seem to work together too well--and I can't find any logic to the placement of the gold or mines or bounceblocks.
It just seems a bit too haphazard for me. Not that all maps should be rigid, but the different elements of this map don't seem to work together too well--and I can't find any logic to the placement of the gold or mines or bounceblocks.
the synchronization of the laser and rocket make the map quite hard, especially while going for an all-gold.
romaniac
AGD
3/5