Naughts and Crosses
Author | chume14 |
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Tags | author:chume14 chume crosses naughts puzzle rated |
Created | 2009-01-15 |
Last Modified | 2009-04-12 |
Rating |
4 by 53 people.
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Map Data | |
Description | Or tick tack toe to some people
Warning! read before playing. How to play 1) The AI (Crosses) is to play first move right to generate its first move. 2) Once the AI has played decide which square you (Naughts) want to go in and see the number of mines below it. 3) Travel down the tunnel which has this number in gold at the top collecting all possible keys in it. 4) This will place your move and generate the AIs next move. 5) Follow the tunnel and repeat the process of choosing your move. 6) If the computer beats you at naughts and crosses you should be killed else you should make to the door. This is complex and loads slow. However it is one of the most advance logic concept maps ever built on N and I hope you enjoy it it was a lot of work. It would help me if you could inform me about any bugs. Contains 1436 hand placed doors Links to the now delisted incomplete versions 1 [nmaps.net] 2 [nmaps.net] no. 17 |
Other maps by this author
Comments
2010-10-15
heheh...
686 frames on Nreality speedrun ^.^
5aved.
5aved.
2010-10-15
Oh cool!
Awesome version of N tic tac toe. :D
2010-07-11
Yeah, I remember this good.
Sadly, none of the Nreality versions work still. Lag has been cut to 1/2, but still moves each frame 1 per second.
2010-05-18
Incredible.
Actually brilliant. I can't get over it. We need to get it featured!
2009-11-10
tHIS IS
AmAZING!!!!!!!
5AVED!!!! FOR! FUN!!!!!!!!!!!!!
5AVED!!!! FOR! FUN!!!!!!!!!!!!!
2009-09-15
COOL.
really cool.
5.
5.
2009-07-05
woohoo
I won.
Demo Data |
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2009-05-31
And it just got sniped...
2009-04-24
if i could
2009-04-24
that is sick
5avedsizedtured
2009-04-13
Maybe my computer's out of date...
...but this level runs really slowly, even in FBF mode. I was going to make a glitch demo, but I guess I won't be able to.
In the first section, it is possible to trigger a switch and get back out by walljumping. The only easy fix that I can think of is using a launchpad instead.
In the first section, it is possible to trigger a switch and get back out by walljumping. The only easy fix that I can think of is using a launchpad instead.
2009-04-13
How was this not featured!!!!
Ur logic is unreal!! lol
2009-04-13
I didnt no that was possible!
hahaaa!!! that is seriously the best level i have played on this!
2009-01-28
WOW...
tis cool. you didn't rate "Stay Posotive"
2009-01-25
Woah. That is awesome.
5aved. I don't think I've ever seen anything this unique.
2009-01-21
when people say it isnt beatable
they mean they cannot win the game on naughts and crosses. As in, they cannot line up three circles and win. It is not possible. The closest you can get is a tie. unless you cheat, like me ^^
2009-01-21
Wow.
Just wow. I didn't think anything this complex was possible in N. And even though I'm usually praised for my programming/logic skills, I kneel before your genius.
2009-01-21
Oh my...
incredibe ingenuity involved, seriously, you placed 1436 doors? This is a great concept, perhaps placing a miniature version into a playable map should be next?
5/5.
Completion, second try.
5/5.
Completion, second try.
Demo Data |
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2009-01-16
hooray!
you finished it! 5aved!
i tied with the computer. neither of us won.
i tied with the computer. neither of us won.
Demo Data |
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2009-01-16
Yeah!
It's obvious a lot of work has gone into this:
http://img211.imageshack.us/img211/6096/wutqh6.png
How did you keep it all straight?
http://img211.imageshack.us/img211/6096/wutqh6.png
How did you keep it all straight?
2009-01-16
SWEET!
That's some impressive shit right there. I am SO amazed you managed to conceptualize this. Definite 5/5.
2009-01-16
You should
make another version, refine it a bit.
Stick to the same structure but you could make it a lil prettier, remove unnesecary stuff, prevent cheating etc.
Stick to the same structure but you could make it a lil prettier, remove unnesecary stuff, prevent cheating etc.
AD4M-V
Incredible