NUMA

Solarshards

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Author Solis_Team
Tags author:solis_team epigone pheidippides playable race rated
Created 2009-01-17
Last Modified 2010-04-15
Rating
4
by 13 people.
Map Data

Description Wow. Long time, no see from Solis_Team. After playing epigone's latest maps [nmaps.net], I thought that we simply had to reunite. This is the result of our collaboration over the past week or two. It was a lot of fun working together again, and I'm really pleased with how this turned out. Enjoy it, guys.

--Pheidippides [nmaps.net]

Other maps by this author

Thumbnail of the map 'Enter, Stage Left' Thumbnail of the map 'We Both Go Down Together' Thumbnail of the map 'To Err is Human' Thumbnail of the map 'Bunker Valley' Thumbnail of the map '14-3: Numbah two.'
Enter, Stage Left We Both Go Down Together To Err is Human Bunker Valley 14-3: Numbah two.

Comments

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It was blatantly cheatable in earlier revisions; I thought I had the kinks worked out. The fall only takes practice, and the launchpad is very doable with practice as well. I feel that manual Nediting should be avoided when possible, and especially so in races, where fueling the flow like that comes across as very uncreative. That's why I thought the launchpad was better off with normal power.

I'm glad you like the rest of it. :)

Here's a pretty quick demo. It would appear to prove your point about the launchpad, but rest assured that I've pulled it off much cleaner on other runs. :P

Thanks for the comments, folks.
Demo Data
First of all, the KRA part is cheat-able. A KRA is only a true KRA if you can't cheat it, right? Also, the first big drop on the right seemed a bit too harsh in terms of manual aiming/landing. And I hated being forced to hold left after I hit the first launch-pad just to make it to that 2-tile on the way up near the laser. If you had nedited it (the launch-pad) a bit so that it would get you there even if you held right immediately after hitting it, it would have been better.

Otherwise, stellar tileset, and everything after that launch-pad was fine.
3/5 from me.

Actually,

the chaingun leaves after a while...

The laser

is very annoying. The rest is great ^^
Demo Data
Which is annoying, but other than that. The laser bit was awesome imo.
It was fun to work on a Solis project again. Perhaps there might be more from us in the future...

Can't beat

but it's very good! I died same place as rozer, great work though :O it's very flowy and long 5/5

THE FIRST KRA

is the most awesome bit
Demo Data
You guys shouldn't have much trouble, though. Just don't delay, or that chaingun will foil your attempt at the exit.