The Never-Ending KRADDA
Author | Pyrocheese |
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Tags | author:pyrocheese dda kradda long unrated |
Created | 2009-02-06 |
Last Modified | 2009-02-06 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | technically speaking, it does have an ending. and this is my first KRADDA. hope any faults are made up by the sheer length. |
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Comments
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2009-02-06
....
sorry, i like them short, sweet, and to the point
2009-02-06
Honestly,
I didn't really like this DDA. First of all, the DDA really wasn't that long - bluenin's We Burn [nmaps.net] is only about 300 frames shorter and a lot better, and bluenin has also made multi-enemy DDAs over 5000 frames long. Second, the length really didn't make this KRADDA any better - in fact, it made it only more boring to watch. Third, there were so many launchpads (which are reusable, and thus easier to get length with) and gold delay occurrences that it really isn't so hard to make a 3378-frame DDA like this. Also, the tileset was very open, so there weren't a lot of tension from the rocket coming close to the walls, and the rocket could've gone closer to the trapdoors more often.
That said, there were some good close calls with the ninja.
That said, there were some good close calls with the ninja.
2009-02-06
well
that repeating part sucked, and you need some rocket close calls in there too. I t was cool how the ninja kept flying around hekka fast. :D 3.5
blo
Wow!