NUMA

Jump, Quick!

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Author ElectroGoofy
Tags author:electrogoofy jump quick unrated
Created 2009-02-10
Last Modified 2009-02-11
Rating 4 more votes required for a rating.
Map Data

Description You need to spend as little time on the floor as possible... or you may find yourself fried.

Other maps by this author

Thumbnail of the map 'Watch Out For Missles' Thumbnail of the map 'Hidden Escape' Thumbnail of the map 'Back and Forth' Thumbnail of the map 'Watch Out For Mines' Thumbnail of the map 'Rooms'
Watch Out For Missles Hidden Escape Back and Forth Watch Out For Mines Rooms

Comments

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solid, amusing map

as for tips on tilesets;
when constructing an action map, i personally begin with the tileset. i start with an overall theme (can be an aspect of nature, architecture, anything really) and work from there.

if you continue mapping you might find yourself just thinking up different gameplay mechanics to execute or ideas for maps. this process of invisioning something and constructing it makes mapping much more fluent and fulfilling

Faster

Speed.
Demo Data

sorry

for the doub/post

speed

faster -_-
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speed

faster -_-
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1 FRAME SLOWER

but also a first try
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i've left it too

but still like it! now i prefer 5 tiles!
I did that at first, then kinda got away from it; I should start doing that sometimes to create different stuff :P

Hmmm....

for tilesets, you could search the old forums (don't have a link) for map making programs. Start there, delete the objects, move around the tiles, and get a feel for what you like. Make a couple maps with edited and generated tiles. Then as you learn what tiles you like, then start making maps from scratch. If you copy tiles directly from the generator, make sure you credit the tool and the creator of that tool.

good advice

from max the sun there.
Every object is seperated by exclamation points, so delete the object that contains the NaN. To avoid this happening, don't press enter when saving your map data; it treats a space as a character that it doesn't recognize.
Then do ctrl + f and search for NaN.

Then delete all the stuff from inbetween the ! before it to the next !. Make sure that only 1 ! remains. Then reload it into Ned.

Another way to create good tilesets is to mess around with tiles in a certain spot until you create a shape you like. Use that shape as the basis for the rest of the tiles (not necessarily the same shape every time, but the same style). Here's an example [nmaps.net]; all the tiles were based off the middle shape.

I'm sure you'll improve as long as you listen to the people here :)

But I do have another question... I am not sure how to get rid of the piece of gold at the top. Have any ideas?

Ok, thx for the help :)

example of idea 2:

http://nmaps.net/72654

you have submitted

enough maps to fill most of the front page.
as for the tileset, i have 2 tips: use a pre-made tileset from someone (a tileset-maker, remember to give credit). To make a nice tileset, scatter some E (full tiles) around, and join those up smoothly with 1, 2, 3, 6, 7 or 8 tiles.

Oh, ok. I have made several maps over the last while and was just submitting them... I will hold off on submitting them now

Oh... sorry... I'm new... just joined an today... what do you mean by I put too many on the hot maps page? Is there any way to keep them from going on there?

Oh and also, do you have any tips on the tileset?

Also, not sure how to get rid of the piece of gold at the top. How?

Lightning55

means that if you dont stop subbing maps
someone gunna report you,soooo stop. :\

youchers,

Lightning55 sent a report on you because you've put a few too many maps on the hot maps page. Work on the tileset.

?

What do you mean by "You have been warned on map submissions."?

Also, not sure how to get rid of the piece of gold at the top. How?

First Try AGD

Btw, you have a NaNed piece of gold.
Demo Data

Much too easy

spend more time on your maps.

You have been warned on map submissions.