NUMA

Quarantine - Braking out

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Author sayko
Tags action author:sayko concept rated
Created 2009-02-25
Last Modified 2009-02-25
Rating
4
by 7 people.
Map Data

Description We have the sickness which named "n-ropsy" and national army keeps us in quarantine. If they can't find the cure, they will kill us. Because n-ropsy is so contagious. We are afraid and trying to escape.

And we are stronger and swifter because of effects of sickness. N-ropsy makes us different. We think and move different from now on, and escaping around the soldiers who wants to catch us.

Zap drones: Commandos who want to catch us alive.
Laser drone: Sniper who want to shoot our legs.
Rocket drone: K-9 master. (And rocket is K-9 dog.)
Floor guards: Duty privates.

Other maps by this author

Thumbnail of the map 'The Lost Vault - Construction Site' Thumbnail of the map 'S for Sayko' Thumbnail of the map 'A for Sayko' Thumbnail of the map 'Y for Sayko' Thumbnail of the map 'K for Sayko' Thumbnail of the map 'O for Sayko'
The Lost Vault - Construction Site S for Sayko A for Sayko Y for Sayko K for Sayko O for Sayko

Comments

Pages: (0)

...though here I have to agree with Z3phyr. 3.

@sayko

Haha thought so :P

Hey ...

Check out these maps (not mine)

http://www.nmaps.net/167844
http://www.nmaps.net/167845

Try to do them (as stated in the description )

Oh,

switches could have been placed better (watch demo)
Demo Data

Not your best map

no offense, but it looks like it was made by a (good) generator. Its maps tend to be hard. so is this. 3/5

Lot of Enemies;

It spoils the fun of the level,lot of enemies in a certain area is bad,the upper right corner gameplay is good but the zap drones messed up everything,try a bit easier next time,and put less enemies in it.

lol,

the S-A-Y-K-O maps line up greatly across the recent maps section

faster.

still fun for me.
Demo Data

not bad

i actually quite enjoyed it, although it was very ugly.

speedrun.
Demo Data
Thanks for your creative comment. I will give more attention to aesthetics on my next maps.

Alot of people

make adventure/story maps, and 90% of the time bad, why? because they try too hard to make it realistic and look/be like a certain place that they forget to put all the important stuff in. I see you havent done that, but i dont see your map taking any form either, focus more on aesthetics next time (this map looks horrible).

Sorry if i offended you in any way