NUMA

Deterioration

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Author MattMaster
Tags author:mattmaster fast-paced flow gold-into-mines race rated timing
Created 2009-03-26
Last Modified 2009-03-26
Rating
3
by 7 people.
Map Data

Description A race-flow.
One comment: L-A-G.
Just get a quicker computer!
Faster guy gets ded.

Other maps by this author

Thumbnail of the map 'turbiniculos' Thumbnail of the map 'Nartish v.2' Thumbnail of the map 'scramboozled' Thumbnail of the map 'Devil's Dare' Thumbnail of the map 'Tinkinare' Thumbnail of the map 'TimbyMaster'
turbiniculos Nartish v.2 scramboozled Devil's Dare Tinkinare TimbyMaster

Comments

Pages: (0)

it's okay

flow was a little choppy though.

Race pointers:

Don't try to force the player along with launchpads. Let the player do something on his own.

Be stylish. Try to make the tiles look really good, all the while managing to help and support the flow.

Don't use a ton of enemies. Try to convey a sense of danger using as few enemies as you can.

Be inventive. Try to create flow in ways that don't involve just a whole lot of boring loops.

Try to use up as much space as you can, without making it too long and boring.

Don't make the player run through the same part over and over again. Use only brief intersections with previous parts.

Try to make multiple paths. Multiple paths are useful if you want it to be a challenge to agd.

The best curves are not made using 1 or 4 tiles. The best curves are made by having a 5 tile, then a 7 tile to start the slope, and then a 1, then a 6, and then another 5, and vice-versa for the top slope.

Try to make it so that if the player slows down too much, or mistimes a jump, he gets killed by an enemy.

Just like in an action map, don't spam objects.

Make it difficult, but not so difficult that its frustrating.

Try looking at other peoples races, and try to get inspiration from them. Specifically, you should try looking at Riobe. He's pretty darn awesome at making races.

Hey, MattMaster.

Jsyk, I'm timby's new account.

harrumph.

fine.

2.

It's just soo tacky. And the mines under gold was an awful idea. Too many damn enemies as well - and it was just controlled by launchpads which decreased the flow.

pretty nice

...3/5

Pretty good.

I like how you did the launchpads. 4

damn

i knew that would happen oh and by the way did you see your ded i made

pfft

liar.
Demo Data

HAHAHA

i beat you apse
Demo Data

um

was i supposed to be able to do this
Demo Data

DED PLEASE

Demo Data

Rofl

really good map

lol

thanks!

i'll make more.
i'll start one right now!

ummm....

...)
and I like your style in which you make them, but I'd be nice to let the player do something instead of having the launchpads do all the work. It felt a lot like a DDA to me.
3.5/5 anyways(I like where you are going with your races.

I'm sorry,

beat 917!!!

sub 870 IS POSSIBLE!

I am trying to beat your demos so noone gets the ded.
like the banker in deal or no deal.

OK.

finished.
here is your basic route:

...beat 952, sub 900 IS possible.
Demo Data