∞
This map was featured on 2011-03-30
Yahoozy is known for being a mapmaker who takes a simple tileset pattern and then repeats it with a some variations. And whether you love his maps or hate his maps, you’ll be hard-pressed to find somebody who can pump out good maps as often as he does. Take the aptly-named ∞ for example. It has a basic tileset with great flow, a good difficulty curve, and an amazing-looking thumbnail. It’s one of those maps which will get you hooked. I think he called it ‘infinity’ because outside of those edges it goes on forever. — Life247
Other maps by this author
Comments
Pages: (0)
2011-03-31
I vote to feature all (good) Yahoozy maps.
I do agree that Yahoozy has done better.
2011-03-31
It feels drawn out
instead of epic.
There's no constant tension like in MTI or other longer maps, and the individual segments aren't interesting enough to sustain multiple play throughs for me.
It's above average, Yahoozy always is, but it's not one of his best.
There's no constant tension like in MTI or other longer maps, and the individual segments aren't interesting enough to sustain multiple play throughs for me.
It's above average, Yahoozy always is, but it's not one of his best.
2011-03-31
There's nothing wrong with 3000-frame AGDs.
That's part of what makes an epic map epic instead of just great.
2011-03-30
a little tedious
and repetitive in a way.
I usually like Yahoozy's maps much more.
I usually like Yahoozy's maps much more.
2011-03-30
In your face Ferox
AGD's only take 2759 frames, even with me! :P
Demo Data |
---|
this one was better because of the pseudo-flow and pseudo-fun. However, it got quite repetitive after a while. AGDs also take 3000 frames. All in all, 3.5^.
2011-03-30
4thTAGDD
This is perhaps the most depressing demo I've recorded.
Anyways, the placement good, the jumps are good, the pseudo-flow is cool but it's still not very fun. A well built map for sure, but it's lacking something.
3.5
Anyways, the placement good, the jumps are good, the pseudo-flow is cool but it's still not very fun. A well built map for sure, but it's lacking something.
3.5
Demo Data |
---|
2011-03-30
IS ALSO RELEVANT HERE
http://www.nmaps.net/146912
2011-03-30
True, Seneschal.
True.
2011-03-30
Yeah
For every featured map of his that I don't agree with, there are at least two or three that I feel could be featured instead.
2011-03-30
as for me, he can have infinite features
at least as long as he continues providing us with great content! although I think he's still done better with other maps, this one seems a little unimaginative. cool structure though.
2011-03-30
About time Yahoozy got a feature.
I don't understand why he's so overlooked.
2011-03-30
Intriguing.
2011-03-30
Happy 25th feature!
!
2009-04-25
Oh,
and I didn't enjoy the last gauss.
2009-04-25
I decided to demo this map instead.
I'm quite surprised at how well it flowed.
Demo Data |
---|
2009-04-12
Wow
hella fun. 5 and favorited
2009-04-05
all seen before,
all still great.
2009-04-02
nice drones
so nice.
2009-04-02
So true
i am in total agreement with numa_ninja.
5aaveeeed
ugh, how CAN a agd be so long, yet so addictive? :3
death :(
5aaveeeed
ugh, how CAN a agd be so long, yet so addictive? :3
death :(
Demo Data |
---|
2009-04-02
I
love how the tileset is so ungainly, but flows incredibly well, and the objects are astounding, as well as the drone paths.
5aved.
5aved.
2009-04-02
Seconded
5
2009-04-02
Yahoozy,
you are the Pablo Picasso of mapmakers. Simple tileset, simple enemies and gold placement, but a fun factor I haven't seen in 2000 maps. 5aved, altough I ded feel the trigger area was over-mined and the floorguard was out of place. I liked the semi-pathed flow though.
How can a fast AGD be so long!?
How can a fast AGD be so long!?
Demo Data |
---|
xXXterminatorxXx
Fastest AGD