NUMA

BABYCHAM

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Author blackson
Tags author:blackson cec rated t
Created 2009-04-05
Last Modified 2009-05-18
Rating
4
by 8 people.
Map Data

Description Changing enemies.

Other maps by this author

Thumbnail of the map 'Lifestyle' Thumbnail of the map 'Hermf' Thumbnail of the map 'For life' Thumbnail of the map 'Euclid You Son of a Bitch' Thumbnail of the map 'I sorta need to keep those' Thumbnail of the map 'I tell you one guy from Philadelphia'
Lifestyle Hermf For life Euclid You Son of a Bitch I sorta need to keep those I tell you one guy from Philadelphia

Comments

Pages: (0)

I like it.

Tiles are nice. Not much to say.

piece of cake

this is really good

I forsee

a great Enemy Use score in your future. But the beginning was just lame. You should have raised the tiles just below the ninja at the start a half-tile higher. Sure, it would have been easier, but if one dropped straight down they wouldn't have to scrounge around on the side of the wall trying to get enough momentum to jump over to that first gold patch.

Other than that this map was awesome.
this was fun, and not too hard so long as you didn't stretch yourself. 4
Demo Data

...

...faster AGD...5/5...
Demo Data

Faster

xela has faster.

<3
Demo Data

AGD.

It felt too much like a Cerberus map, and the 5 tiles bugged me. The floorguards could've been placed better as well. It was fun, so a 4.
Demo Data
-2k AGD
Demo Data

u have to*

ha sounded like a stalker
u can see in my demo i just ziped past the mines, i just have to know where ur going

Also,

after the hardest part of the map, you wouldn't want to screw up at the very end! I took away the difficulty towards the end to let you cool down. Sometimes that takes away from the gameplay as well. :/

speed

.
Demo Data

Odd.

Second try agd (first not noticing that floorguard -_-). I didn't find this any hassle at all. Then again, it's a pretty shit demo.
Demo Data
It's just another jump you have to get right, and the only intense thing about it is that there's a floorguard involved.

Thanks for the comment.
the flow goes:

Precision jumps > more precision jumps > more jumps > HYPER TENSE MOMENT REQUIRING FRAME PERFECT JUMPS > boring finish

That bottom part ruins this map, there has to be a better way to do what you did there. After 1500 frames of pretty slow going gameplay, having that moment there kills it, it just does.

.

Level too hard...
Ninja... exploding...

agd

oops
Demo Data

This is fine.

I like the jumperness ;)

Filthy Romans

asdf
Babycham and human faeces! xD
am going to play the map, just had to make that joke.

Agd

I don't think it's too hard. I tried to make a jumper atmosphere, sorry if you don't like it.

To get out of the floorguard pit up top, hold left and jump; you should be out.

too hard

unless I'm missing something.

completion

asdf
Demo Data