Weird Doors 4
Author | blackcat0030 |
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Tags | author:blackcat0030 doors experimental rated |
Created | 2009-05-10 |
Last Modified | 2009-05-10 |
Rating |
4 by 5 people.
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Map Data | |
Description | This is the fourth weird doors one. It has a strange beginning, where you get trapped if you go the wrong way, but after that you just watch the right hand side while doing the level and see what appears! |
Comments
Pages: (0)
2009-06-25
After playing all 4 Weird Doors maps...
The best map in the series is number 3, but not because it is two-sided. It is the map that has the most "flow".
All the other 3 maps have choppy stop-and-go spots. The way to reuse map spots is not to make a dead end and open a door in another spot. An example of a good way to reuse space is found in one of my maps: http://www.nmaps.net/153825. Although, even that map doesn't do it justice. If you can find them, the maps in the Pipes series (sorry, don't know the author) are possibly the best DE maps.
The worst map in the series is number 4. DEs should NEVER intentionally trap you in a place where you cannot finish the map. Of course, just like any rule, there are creative ways to break it. But this is not one of them; this is just a minor annoyance. The "appearance" on the right side is a good idea but not implemented very well.
Ok, now let me tell you how I really feel...
All the other 3 maps have choppy stop-and-go spots. The way to reuse map spots is not to make a dead end and open a door in another spot. An example of a good way to reuse space is found in one of my maps: http://www.nmaps.net/153825. Although, even that map doesn't do it justice. If you can find them, the maps in the Pipes series (sorry, don't know the author) are possibly the best DE maps.
The worst map in the series is number 4. DEs should NEVER intentionally trap you in a place where you cannot finish the map. Of course, just like any rule, there are creative ways to break it. But this is not one of them; this is just a minor annoyance. The "appearance" on the right side is a good idea but not implemented very well.
Ok, now let me tell you how I really feel...
ZTHING
the start killed me on my first try