acrobat
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2009-06-06
mines
all the mines made it fun for me, except for the one after the circle in the top left corner.
nice work with gold delay there, means you have to go around twice to get the switches.
also, i noticed that there was one mine and one gold placed outside the box at the top.
that's either an error in coding, or something else went wrong.
also, in terms of action, the wasn't much. (i know, i have that prblem too).
3/5.
nice work.
nice work with gold delay there, means you have to go around twice to get the switches.
also, i noticed that there was one mine and one gold placed outside the box at the top.
that's either an error in coding, or something else went wrong.
also, in terms of action, the wasn't much. (i know, i have that prblem too).
3/5.
nice work.
2009-06-06
Sorry
But this was not fun. At all.
Post a nice demo and I'll take it all back, but this played for the most part like a paricularly annoying and stilted action map. Mines are there to provide challenge, not to piss people off!
Post a nice demo and I'll take it all back, but this played for the most part like a paricularly annoying and stilted action map. Mines are there to provide challenge, not to piss people off!
trumpetmanjez
Reading back what I said was a bit harsh
The sections all feel clunky and don't really fit into a cohesive whole. None of them were that hard, just awkward, which would have made it more fun if they had been more polished or intuitive. For instance the bounce blocks in the last section just hindered movement and didn't really add to it much I felt.
The mines that bugged me were the circle top left and the bit after the squeeze bottom left. Both of these just destroyed the flow and forced you to take an unnatural feeling route.
It doesn't fit under my definition of "race" but I'm not one to mark down just for adding the wrong tags. I just didn't like it much.
Demo not complete, but I thought I'd post it just to show I'd played it.