NUMA

Stolen

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Author maximo
Tags action author:maximo funtastical njitsu playable rated
Created 2009-06-11
Last Modified 2009-06-11
Rating
3
by 5 people.
Map Data

Description I used tiles from: http://www.nmaps.net/170021 (slightly modified)

I like this, not 100% satisfied with it, but it turned out well. The double gauss, though hard, I really enjoy. The 2nd room is a bit tricky as well, so for a hint, I highly recomend getting the exit switch before the right door switch.

Enjoy

Other maps by this author

Thumbnail of the map 'Data Flow' Thumbnail of the map 'Infinite' Thumbnail of the map 'Identity Crisis' Thumbnail of the map 'Splosivo' Thumbnail of the map 'Ceiling Drills?! (the straight edge version)' Thumbnail of the map 'To the Moon'
Data Flow Infinite Identity Crisis Splosivo Ceiling Drills?! (the straight edge version) To the Moon

Comments

Pages: (0)

left side was great, but i didn't like the descent on the right.

5aved

;)

AGD

yeah, i don't often notice those sorts of little things. Although I did like how the top bounceblock was placed, so it could be used two ways
Demo Data

Thanks bob

I think about symetry and balance when I place items (like the rocket on one side, gauss on other, 1 thwump per side, 1 drone per side, 3 mines per gold deposit, etc.

These things are always on my mind, I'm glad someone else sees balance to what I do.

Unless you meant gameplay wise, in which case ignore the above.
this reminds me of a level from Crash Bandicoot 2: it's completely finctional and evenly balanced in all aspects

nuf

fun
I would try an agd or even a better speed run, but it's late and i'm tired.
Demo Data