NUMA

Comments on "The Incredible, Edible, Teleporting DDA!"

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Cool

.
but the DDA in itself wasn't that brilliant. Sure there were some pretty neat close calls but the actual concept just didn't appeal. Too much launchpads made it look kinda ugly.
Still 3/5, though.

I hate DDAs

But at least you made a decent attempt at making it look nice.

nice

i dont even understand the map but still 5/5

Oh dear,

If this had been subbed before about a year ago you wouldn't have gotten the overwhelmingly positive response you have...it is really very poor in DDA terms, a good effort, but not very interesting in the end.

oh my god

that was amazing. Granted it was a tad hard to follow the ninja :P but it was an amazing concept with many close calls...if they had higher ratings than 5 I would give it but there is only a 5 so 5/5 faved

Hmm

Some varied propulsion would have been nice, but the use of small and large rooms and a decent tileset makes it quite fun to watch.
4

yay

i made a map that got noticed :) thanks everyone

I like the idea

of teleports and tilesets in a dda, but I found it difficult to follow the player character around.
3.5^/5

forgot to say that I liked the little rooms, very well executed, I can't work teleports if my life depended on it lol, so props to that

looks awesome, but because there are so many teleports, it loses alot of close calls, I say reuse this idea, because you're onto something, so have a speedrun
Demo Data

5

this is so great. The tileset is cool which is rare for a DDA, also the zap drones were awesome here. great rocket work and thwump work, and of course teleporter work. yea... 5, hands down.

thats cool

:]

Interesting

It's nice to see a DDA with a nice tileset.