NUMA

DEADLY DIAMONDS fixed

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Author mcini
Tags action author:mcini beatable fixed fun hard unrated
Created 2009-07-14
Last Modified 2009-07-14
Rating 2 more votes required for a rating.
Map Data

Description hey guys i fixed it up

Other maps by this author

Thumbnail of the map 'mine field' Thumbnail of the map 'ninja' Thumbnail of the map 'ACTION TOWN' Thumbnail of the map 'speed runner' Thumbnail of the map 'DEADLY DIAMONDS'
mine field ninja ACTION TOWN speed runner DEADLY DIAMONDS

Comments

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Hey mc.

I like the map, but as a pointer, here's what I would've done: http://pastebin.com/d4e867d9d [pastebin.com]

You shouldn't trust me though, I'm 180 maps strong, but I'm still a noob.

Hope it helps, I see talent in you.

thnks

thankyou very much technochocolate

awwe.

I know, I just take a long time.

quadruple post!

to view demo data:
copy demo data then paste onto the 2nd text box on the N-game. Then, press 3, Q, and P for Play and the demo starts. the demo won't stop playing even after you load another map until you hit W (or you exit Ned).

check ur messages

technochocolate. check what i said back 2 u in ur comments

Oh

I misread your comment, I thought you said that you told me to edit my map because it had too much gold and mines.

And btw, I told you to edit it rather than post another one, and never actually objected to your gold and mines. It looked cool, but I still do think it wasn't a good idea to have a long loading time anyway.

Did my demo advice help?

since when?

you press one before you play. once you're done playing and press one of the pause buttons, copy the text in the second text box, and paste it into the Demo Data (Optional) text box below the Comment text box.

sorry

I forgot to play it XP
________

It wasn't awful, but there's a lot to learn. I see you're still pretty much a beginner, with this being your 7th map. Let me give you a few pointers.
I like the almost non-linear thing. you didn't have to get every switch shown, so it was almost a figure-it-out type map. But aside from the beginning, with the thwumps, there was too much precise-small-movement things, without any animate exciting things like gauss cannons to balance it out.
Though just adding a gauss cannon wouldn't solve it, because then it would become too difficult with the challenging mine events in this map; but you see what I mean.
That's the main suggestion. The other one would be to spread out the gold, because it looks better (but not scattered and random; that looks even worse).
I've seen worse, and I see there was effort put into this. I still give it a 2.5 rounded to a 3/5
Nice improvement.

As a note, gold and mines clash and make my eyes hurt, like a strobe light. Nothing personal.

how

how do i play demo data?

c'mon

hurry up and rate it

oops

sorry i didnt see ur message

what

what was ur advice