DEADLY DIAMONDS fixed
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2009-07-14
awwe.
I know, I just take a long time.
2009-07-14
quadruple post!
to view demo data:
copy demo data then paste onto the 2nd text box on the N-game. Then, press 3, Q, and P for Play and the demo starts. the demo won't stop playing even after you load another map until you hit W (or you exit Ned).
copy demo data then paste onto the 2nd text box on the N-game. Then, press 3, Q, and P for Play and the demo starts. the demo won't stop playing even after you load another map until you hit W (or you exit Ned).
2009-07-14
Oh
I misread your comment, I thought you said that you told me to edit my map because it had too much gold and mines.
And btw, I told you to edit it rather than post another one, and never actually objected to your gold and mines. It looked cool, but I still do think it wasn't a good idea to have a long loading time anyway.
Did my demo advice help?
And btw, I told you to edit it rather than post another one, and never actually objected to your gold and mines. It looked cool, but I still do think it wasn't a good idea to have a long loading time anyway.
Did my demo advice help?
2009-07-14
since when?
you press one before you play. once you're done playing and press one of the pause buttons, copy the text in the second text box, and paste it into the Demo Data (Optional) text box below the Comment text box.
2009-07-14
sorry
I forgot to play it XP
________
It wasn't awful, but there's a lot to learn. I see you're still pretty much a beginner, with this being your 7th map. Let me give you a few pointers.
I like the almost non-linear thing. you didn't have to get every switch shown, so it was almost a figure-it-out type map. But aside from the beginning, with the thwumps, there was too much precise-small-movement things, without any animate exciting things like gauss cannons to balance it out.
Though just adding a gauss cannon wouldn't solve it, because then it would become too difficult with the challenging mine events in this map; but you see what I mean.
That's the main suggestion. The other one would be to spread out the gold, because it looks better (but not scattered and random; that looks even worse).
I've seen worse, and I see there was effort put into this. I still give it a 2.5 rounded to a 3/5
________
It wasn't awful, but there's a lot to learn. I see you're still pretty much a beginner, with this being your 7th map. Let me give you a few pointers.
I like the almost non-linear thing. you didn't have to get every switch shown, so it was almost a figure-it-out type map. But aside from the beginning, with the thwumps, there was too much precise-small-movement things, without any animate exciting things like gauss cannons to balance it out.
Though just adding a gauss cannon wouldn't solve it, because then it would become too difficult with the challenging mine events in this map; but you see what I mean.
That's the main suggestion. The other one would be to spread out the gold, because it looks better (but not scattered and random; that looks even worse).
I've seen worse, and I see there was effort put into this. I still give it a 2.5 rounded to a 3/5
2009-07-14
I might have to give this 3/5.
Nice improvement.
As a note, gold and mines clash and make my eyes hurt, like a strobe light. Nothing personal.
As a note, gold and mines clash and make my eyes hurt, like a strobe light. Nothing personal.
2009-07-14
to just edit your first one
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2009-07-14
didn't take my advice?
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BionicCryonic
Hey mc.
You shouldn't trust me though, I'm 180 maps strong, but I'm still a noob.
Hope it helps, I see talent in you.