NUMA

Tail of a Cucumber

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Author ampburner
Tags action author:ampburner rated
Created 2009-07-27
Last Modified 2009-07-27
Rating
4
by 11 people.
Map Data

Description Well this is my second map. I tried to make it look nice...

Other maps by this author

Thumbnail of the map 'Burnt Frost'
Burnt Frost

Comments

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Even though that might not look a 100% possible.
There both on the experienced side of life.
Just make sure you always know what you want, never randomize.
Aesthetics are JUST as important as gameplay.

As I say in my guide, a map that plays like a classic but lacking in looks next ot a map that plays like a classic with a striking and unique visual style pales completely.

You need to get into habit of creating the visual look AND the gameplay similtaneously.

And you can work on the visuals first and add gameplay later and still have a very playable map. Many of my most popular maps have been made this way, so it's a tried and tested formula.

Obviously, most map making is about opinion, but I the one thing I'll always stand by as a completely objective and (if you ignore it, a potentially very damaging) obvious ideal is that style and content are of absolutely equal importance.
It reminds me of TEP, rather a generic tileset, verging on ugly, and overused gold. Try and stay innovative and original both in aesthetics and gameplay. Gold felt a little overused as well.

I wonder.....

Yeah....

My advice

Don't spend so much time worrying about how the map looks. I can tell you did by how some parts play, with a clear form before function feel to them.

You sacrificed gameplay for looks, and even though the map looks nice, it plays just okay.

Put your efforts into make maps that play well first, and in fact, I would almost completely forget about aesthetics until after you've playtested the shit out of your map.

Gameplay is that much more important.

Wow,

my tense agreement was terrible in that comment.
I thought it looks pretty similar to that map.

atob

right - I agree, it doesn't even come close to holding up to your gameplay standards (no offense ampburner, it'll probably come with experience, 'sides it's only your 2nd map :P)

but yeah, it was just a reference to the tile layout.
peace

looks nice but it doesn't play as good as your first, it's much shorter and there's very little challenge
Demo Data
I think it's more that you're really tidy with your placement and I overused these tile shapes for a while.

This isn't as striking as your first, in fact it's really quite generic. My new philosophy is make sure every map I produce has something striking/strongly themed/unique about it, I think that's important.

I think what Ska was saying was it just looks like an ATOB map, not that you physically went through his maps and stole them.

Right.

hmm

boring...sorry

Well ska

Search through atob's maps if you thinked I've knicked it...

You've either been mapping along time or you are a natural.

This is brilliant.

very nice

excellent placement of objects, and very nice tiles. I think some of the gold was a tad hard to get to. Have you got another account?? coz this is brilliant for a second.
probably lacking a tiny bit of flow. 4.5^

And it's a beauty

The rocket is a bit hard and a gauss might have been easier or more relaxed :) Overall this map is brilliant! I don't rate beginners maps higher but this definately deserves 4 or 5