Twist The Doorbell
Author | Guitar_Hero_Matt |
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Tags | action author:guitar_hero_matt rated wasted |
Created | 2009-08-26 |
Last Modified | 2009-08-26 |
Rating |
4 by 12 people.
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Map Data | |
Description | Mappack reject after I fancied a change in direction. It's a good'un, though.
Hey! I pulled a ganteka! |
Other maps by this author
Comments
Pages: (0)
2009-10-13
Ok
I moved the tiles up one space to allow the thwumps to dip just below the switches. This gives you the freedom to follow them down, try to beat them, or wait.
I removed one mine from the top right section to make it a little more pleasant to jump about in, and changed the section above the terminal entirely (much more flow to it now).
Of course, these are just my preferences. Let me knwo what you think: http://pastebin.com/m657413e9
I removed one mine from the top right section to make it a little more pleasant to jump about in, and changed the section above the terminal entirely (much more flow to it now).
Of course, these are just my preferences. Let me knwo what you think: http://pastebin.com/m657413e9
2009-10-08
Speed
Demo:
Demo Data |
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2009-09-19
love that asymmetry
as well as the seekers, particularly how they could get stuck in the inner chamber if you weren't careful.
cool.
cool.
2009-09-02
looks great
I just love your maps.
5 as always.
5 as always.
2009-08-27
YOUR GOLD IS GREAT
2009-08-26
I pulled gantenka once.
Surprisingly messy.
astheoceansblue
Honestly
The rest I really like, especially the upside down thwump!
I tried a gauss in the top right alcove you built for the exit, it definitely works, just a question of whether or not you prefer the slight change in dynamic.
http://pastebin.com/m5d76cb71